Reversible Pebble Games for Reducing Qubits in Hierarchical Quantum Circuit Synthesis

Debjyoti Bhattacharjee, Mathias Soeken, Srijit Dutta, A. Chattopadhyay, G. Micheli
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引用次数: 5

Abstract

Hierarchical reversible logic synthesis can find quantum circuits for large combinational functions. The price for a better scalability compared to functional synthesis approaches is the requirement for many additional qubits to store temporary results of the hierarchical input representation. However, implementing a quantum circuit with large number of qubits is a major hurdle. In this paper, we demonstrate and establish how reversible pebble games can be used to reduce the number of stored temporary results, thereby reducing the qubit count. Our proposed algorithm can be constrained with number of qubits, which is aimed to meet. Experimental studies show that the qubit count can be significantly reduced (by up to 63.2%) compared to the state-of-the-art algorithms, at the cost of additional gate count.
层次量子电路合成中减少量子比特的可逆卵石游戏
层次可逆逻辑综合可以找到大组合函数的量子电路。与功能综合方法相比,更好的可扩展性的代价是需要许多额外的量子位来存储分层输入表示的临时结果。然而,实现具有大量量子比特的量子电路是一个主要障碍。在本文中,我们演示并建立了如何使用可逆卵石游戏来减少存储的临时结果的数量,从而减少量子位计数。我们提出的算法可以受到量子比特数量的限制,目的是满足量子比特数量的限制。实验研究表明,与最先进的算法相比,以额外的门计数为代价,量子比特计数可以显着减少(高达63.2%)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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