Modalități de contextualizare în comunicarea mediată de calculator

Alexandra-Monica Toma
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Abstract

The unique features of cyberspace and its time and space constraints led to the de-velopment of new ways to build context, adapted to the virtual environment. The gaps in computer-mediated communication are filled in by conventions aiming to describe sociologic, psychological and linguistic cues, thus compensating the lack of nonverbal and paraverbal language and the ambiguity of communication. This paper proposes a pragmatic approach and focuses on the core elements that compose computer-mediated communication context, which either reassess and change language to fit the medium, or choose to express meaning by using both text and image to code conversational im-plicatures. The corpus of this paper is made of instant messaging texts, which are the closest to face-to-face communication. In terms of linguistic conventions, the conversations reveal how certain abbreviations take on new meaning, becoming pragmatic markers (such as lol and btw). The analysis of the corpus also confirms the assumption that there are three basic types of relation between text and image: symmetry, amplification and contradiction, which are materialized through the use of emojis, gifs and memes. Moreover, as far as such electronically-mediated properties are concerned, the analysis shows how they are often employed as speech acts and tackles some of their pragmatic functions. Two key phenomena stand out when analysing emoji patterns: phatic mirroring and emoji inflation. Another finding is that emoji use is highly dependent on cultural background, as shown by comparing the frequency of certain emojis in different cultures (Chinese and Romanian). Consequently, computer-mediated context consists of linguistic conventions and electronically-mediated properties (emojis, gifs, memes) which use the relation between text and image in order to clarify and shape meaning. The pragmatics of the environment evolves and expands, by using abbreviations as pragmatic markers, and emoji, gifs and memes as speech acts.
网络空间的独特特征及其时间和空间的限制导致了新的方式来建立上下文的发展,适应虚拟环境。计算机媒介沟通的空白被旨在描述社会、心理和语言线索的惯例所填补,从而弥补了非语言和非语言语言的缺乏以及沟通的模糊性。本文提出了一种语用学方法,并将重点放在构成计算机媒介传播语境的核心要素上,这些要素要么重新评估和改变语言以适应媒介,要么选择通过使用文本和图像来表达意义,以编码会话含义。本文的语料库是由最接近面对面交流的即时通讯文本构成的。在语言习惯方面,对话揭示了某些缩写如何获得新的含义,成为语用标记(如lol和btw)。对语料库的分析也证实了文本与图像之间存在对称、放大和矛盾三种基本关系的假设,这些关系通过表情符号、动图和模因的使用得以物化。此外,就这些电子媒介属性而言,分析显示了它们如何经常被用作言语行为,并处理了它们的一些语用功能。在分析表情符号模式时,有两个关键现象很突出:表情符号镜像和表情符号膨胀。另一个发现是,表情符号的使用高度依赖于文化背景,这可以通过比较不同文化(中国和罗马尼亚)中某些表情符号的使用频率来证明。因此,计算机媒介语境由语言惯例和电子媒介属性(表情符号、gif、表情包)组成,它们利用文本和图像之间的关系来澄清和塑造意义。环境的语用学不断发展和扩展,使用缩略语作为语用标记,使用表情符号、gif和表情包作为言语行为。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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