Learning Whole-Body Motor Skills for Humanoids

Chuanyu Yang, Kai Yuan, W. Merkt, T. Komura, S. Vijayakumar, Zhibin Li
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引用次数: 34

Abstract

This paper presents a hierarchical framework for Deep Reinforcement Learning that acquires motor skills for a variety of push recovery and balancing behaviors, i.e., ankle, hip, foot tilting, and stepping strategies. The policy is trained in a physics simulator with realistic setting of robot model and low-level impedance control that are easy to transfer the learned skills to real robots. The advantage over traditional methods is the integration of high-level planner and feedback control all in one single coherent policy network, which is generic for learning versatile balancing and recovery motions against unknown perturbations at arbitrary locations (e.g., legs, torso). Furthermore, the proposed framework allows the policy to be learned quickly by many state-of-the-art learning algorithms. By comparing our learned results to studies of preprogrammed, special-purpose controllers in the literature, self-learned skills are comparable in terms of disturbance rejection but with additional advantages of producing a wide range of adaptive, versatile and robust behaviors.
学习全身运动技能的人形
本文提出了一个深度强化学习的分层框架,该框架获得了各种推动恢复和平衡行为的运动技能,即脚踝,臀部,脚倾斜和步进策略。该策略在物理模拟器中训练,具有逼真的机器人模型设置和低级阻抗控制,易于将所学技能转移到真实机器人中。与传统方法相比,其优势在于将高级规划器和反馈控制集成在一个单一连贯的策略网络中,这对于学习任意位置(例如腿部,躯干)的未知扰动的通用平衡和恢复运动是通用的。此外,所提出的框架允许许多最先进的学习算法快速学习策略。通过将我们的学习结果与文献中预编程的、专用控制器的研究结果进行比较,自学技能在抑制干扰方面是相当的,但在产生广泛的自适应、通用和鲁棒行为方面具有额外的优势。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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