Indarti Rukmana Eko Saputri, Salma Endra Reykha Putri, R. Wulandari, Silvi Fitria Fajriani, Kun Hisnan Hajron
{"title":"Implementasi Game Pembelajaran Interaktif Wordwall","authors":"Indarti Rukmana Eko Saputri, Salma Endra Reykha Putri, R. Wulandari, Silvi Fitria Fajriani, Kun Hisnan Hajron","doi":"10.30659/jp-sa.3.2.101-112","DOIUrl":null,"url":null,"abstract":"This study aims to determine the increase in learning outcomes of Natural Sciences (IPA) elementary school students in the matter of changes in the form of objects through the use of wordwall game media. The research uses a Classroom Action Research (CAR) approach. Data was taken through pretest and posttest provided in the form of interactive games through the wordwall website. The research was conducted on 5th grade students at SD Negeri Danurejo 1 with a total of 20 students. The results of the research from pre-cycle data, the percentage of students who have achieved a completeness score of 15%. In cycle I, the percentage of students who achieved a completeness score increased to 40%. Meanwhile, in cycle II, the percentage of students who achieved a completeness score increased again to 80%. Thus, there was an increase of 23.5% from cycle I to cycle II. So, it can be concluded from this study that the use of wordwall interactive learning games to improve student learning outcomes in high grades can improve Natural Sciences (IPA) learning outcomes in material changes in the shape of objects in high grades.","PeriodicalId":104685,"journal":{"name":"Jurnal Pendidikan Sultan Agung","volume":"16 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-06-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Pendidikan Sultan Agung","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.30659/jp-sa.3.2.101-112","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This study aims to determine the increase in learning outcomes of Natural Sciences (IPA) elementary school students in the matter of changes in the form of objects through the use of wordwall game media. The research uses a Classroom Action Research (CAR) approach. Data was taken through pretest and posttest provided in the form of interactive games through the wordwall website. The research was conducted on 5th grade students at SD Negeri Danurejo 1 with a total of 20 students. The results of the research from pre-cycle data, the percentage of students who have achieved a completeness score of 15%. In cycle I, the percentage of students who achieved a completeness score increased to 40%. Meanwhile, in cycle II, the percentage of students who achieved a completeness score increased again to 80%. Thus, there was an increase of 23.5% from cycle I to cycle II. So, it can be concluded from this study that the use of wordwall interactive learning games to improve student learning outcomes in high grades can improve Natural Sciences (IPA) learning outcomes in material changes in the shape of objects in high grades.
本研究旨在探讨使用文字墙游戏媒介对自然科学小学生学习成果的影响。本研究采用课堂行动研究(CAR)方法。数据通过wordwall网站以互动游戏的形式进行前测和后测。这项研究是在SD Negeri Danurejo 1的五年级学生中进行的,共有20名学生。研究结果从前期的循环数据来看,有15%的学生获得了完整的分数。在第一阶段,获得完整分数的学生比例增加到40%。与此同时,在第二阶段,获得完整分数的学生比例再次上升到80%。因此,从第1周期到第2周期增加了23.5%。因此,本研究可以得出结论,使用wordwall互动学习游戏来提高学生高年级的学习成果,可以提高高年级自然科学(IPA)在物体形状材料变化方面的学习成果。