Alejandro Betancourt, Pietro Morerio, L. Marcenaro, E. Barakova, G.W.M. Rauterberg, C. Regazzoni
{"title":"Towards a unified framework for hand-based methods in First Person Vision","authors":"Alejandro Betancourt, Pietro Morerio, L. Marcenaro, E. Barakova, G.W.M. Rauterberg, C. Regazzoni","doi":"10.1109/ICMEW.2015.7169784","DOIUrl":null,"url":null,"abstract":"First Person Vision (Egocentric) video analysis stands nowadays as one of the emerging fields in computer vision. The availability of wearable devices recording exactly what the user is looking at is ineluctable and the opportunities and challenges carried by this kind of devices are broad. Particularly, for the first time a device is so intimate with the user to be able to record the movements of his hands, making hand-based applications for First Person Vision one the most explored area in the field. This paper explores the more popular processing steps to develop hand-based applications, and proposes a hierarchical structure that optimally switches between each of the levels to reduce the computational cost of the system and improve its performance.","PeriodicalId":388471,"journal":{"name":"2015 IEEE International Conference on Multimedia & Expo Workshops (ICMEW)","volume":"21 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"17","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 IEEE International Conference on Multimedia & Expo Workshops (ICMEW)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICMEW.2015.7169784","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 17
Abstract
First Person Vision (Egocentric) video analysis stands nowadays as one of the emerging fields in computer vision. The availability of wearable devices recording exactly what the user is looking at is ineluctable and the opportunities and challenges carried by this kind of devices are broad. Particularly, for the first time a device is so intimate with the user to be able to record the movements of his hands, making hand-based applications for First Person Vision one the most explored area in the field. This paper explores the more popular processing steps to develop hand-based applications, and proposes a hierarchical structure that optimally switches between each of the levels to reduce the computational cost of the system and improve its performance.