Education in Virtual Worlds: Virtual Storytelling

Polina Danilicheva, S. Klimenko, Y. Baturin, A. Serebrov
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引用次数: 33

Abstract

This paper is dedicated to the idea of studying in virtual worlds and discusses how virtual storytelling technology (VST) can provide an educational process. We try to answer the question — is it possible to substitute a real learning environment with a fully immersive 3D virtual space? And if so, what role should a virtual teacher play and what skills should he have? We describe several advantages that virtual environment (VE) has as compared to an ordinary classroom. It enables children to explore a phenomenon involved and gives them a strong incentive to study. Further, in VE we can transfer a lesson to inaccessible places and carry out demonstrations and experiments that are unrealizable on Earth. We consider the relationship between VST and game-like environments. We present some particular educational applications developed at our institute on the basis of Avango VR-system. Finally, we discuss the future of educational virtual environments and virtual storytelling.
虚拟世界中的教育:虚拟故事
本文致力于在虚拟世界中学习的理念,并讨论了虚拟讲故事技术(VST)如何提供一个教育过程。我们试图回答这个问题——是否有可能用一个完全沉浸式的3D虚拟空间来代替一个真实的学习环境?如果是的话,虚拟教师应该扮演什么样的角色,他应该具备什么样的技能?我们描述了虚拟环境(VE)与普通教室相比的几个优势。它使孩子们能够探索所涉及的现象,并给他们学习的强烈动力。此外,在VE中,我们可以将课程转移到无法到达的地方,并进行在地球上无法实现的演示和实验。我们考虑VST和游戏环境之间的关系。我们介绍了在Avango vr系统的基础上开发的一些特殊的教育应用程序。最后,我们讨论了教育虚拟环境和虚拟故事的未来。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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