M. N. H. H. Jono, S. Saad, K. A. Samah, W. A. Latif, Zulkhairi Mohd Nasir, Nurul’ Azwa Kamarudin
{"title":"A Usability Study on the Adaptation of Virtual Reality for UiTM Melaka Immersive Walkthrough","authors":"M. N. H. H. Jono, S. Saad, K. A. Samah, W. A. Latif, Zulkhairi Mohd Nasir, Nurul’ Azwa Kamarudin","doi":"10.1109/I2CACIS57635.2023.10193715","DOIUrl":null,"url":null,"abstract":"Universiti Teknologi MARA Melaka Branch (UiTM Melaka) has many buildings accommodating thousands of students for many activities. With the large surrounding, new students or visitors may find difficulties in searching specific buildings. Several techniques have been developed to allow people to walk in larger virtual spaces than permitted by the physical extent of the virtual reality (VR) hardware and provide a new way of thinking about the user’s relationship to the virtual environment, guiding the user’s continuous and direct input within both space and time allowing a more narrative presentation. The paper then presents the details of how this analogy was applied to the VR experience. The immersive walkthrough (IW) could be done in VR, where people can try to play immersive environment to improve their understanding of UiTM Melaka and help them to navigate the facilities and find the specific area easily by searching it in the building. This study comprises five phases in developing IW UiTM Melaka: analysis, design, development, implementation, and evaluation (ADDIE). We evaluate the result by applying usability testing on effectiveness, efficiency, and satisfaction for the correctness of the IW. The questionnaire was distributed using a survey method involving 43 participants. Based on the survey analysis, we received a percentage of 89% effectiveness, 88% of efficiency and 89% of satisfaction. As a result, the usability test of this study achieved 89%. We conclude that the system is good and accepted, where each feature is easily accessible and used by the user, and the navigation is not complex.","PeriodicalId":244595,"journal":{"name":"2023 IEEE International Conference on Automatic Control and Intelligent Systems (I2CACIS)","volume":"14 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2023 IEEE International Conference on Automatic Control and Intelligent Systems (I2CACIS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/I2CACIS57635.2023.10193715","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Universiti Teknologi MARA Melaka Branch (UiTM Melaka) has many buildings accommodating thousands of students for many activities. With the large surrounding, new students or visitors may find difficulties in searching specific buildings. Several techniques have been developed to allow people to walk in larger virtual spaces than permitted by the physical extent of the virtual reality (VR) hardware and provide a new way of thinking about the user’s relationship to the virtual environment, guiding the user’s continuous and direct input within both space and time allowing a more narrative presentation. The paper then presents the details of how this analogy was applied to the VR experience. The immersive walkthrough (IW) could be done in VR, where people can try to play immersive environment to improve their understanding of UiTM Melaka and help them to navigate the facilities and find the specific area easily by searching it in the building. This study comprises five phases in developing IW UiTM Melaka: analysis, design, development, implementation, and evaluation (ADDIE). We evaluate the result by applying usability testing on effectiveness, efficiency, and satisfaction for the correctness of the IW. The questionnaire was distributed using a survey method involving 43 participants. Based on the survey analysis, we received a percentage of 89% effectiveness, 88% of efficiency and 89% of satisfaction. As a result, the usability test of this study achieved 89%. We conclude that the system is good and accepted, where each feature is easily accessible and used by the user, and the navigation is not complex.