Empirical study on important elements of mobile augmented reality application for heritage content

Fatin Norsyafawati Mohd Sabri, Zulkarnaen Khidzir, A. R. Ismail, K. A. M. Daud
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引用次数: 4

Abstract

Lately, mobile device has become a convenient platform for augmented reality (AR). Day by days, mobile devices are getting popular as a platform for AR application such as a Smartphone. Mobile AR (MAR) is mainly available whenever people require an informational support for a focused task. However, only a limited number of researches are avalaible in the mobile augmented reality application. The objective of this study is to determine what are the important elements that need to be considered when designing animated info graphic MAR application for heritage content. 300 samples have been distributed to the higher learning education students and lecturers with the return rate of 66.67%. The findings of the research show that the most important elements are color, slightly changes in text, touch screen, graphic user interface, dynamic picture and also static picture. This paper also highlight the reliability test of the research instrument where the result indicate that it is stable and reliable to use in conducting the survey. Through the findings, private companies, government institutions or multimedia developer would be able to identify important elements when designing mobile augmented reality application appropriately and effectively.
遗产内容移动增强现实应用重要要素实证研究
最近,移动设备已经成为增强现实(AR)的便捷平台。随着时间的推移,移动设备作为AR应用程序的平台越来越受欢迎,比如智能手机。移动AR (MAR)主要是在人们需要为集中任务提供信息支持时可用的。然而,在移动增强现实应用方面的研究有限。本研究的目的是确定在为遗产内容设计动画信息图形MAR应用程序时需要考虑的重要元素。共向高校学生和讲师发放样本300份,回收率为66.67%。研究结果表明,最重要的元素是颜色、文字的细微变化、触摸屏、图形用户界面、动态图片和静态图片。本文还重点介绍了研究仪器的可靠性测试,结果表明它在进行调查时是稳定可靠的。通过这些发现,私营公司、政府机构或多媒体开发人员将能够在适当和有效地设计移动增强现实应用程序时识别重要元素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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