Incentive mechanisms based on Minority Games in heterogeneous Delay Tolerant Networks

Wissam Chahin, Habib B. A. Sidi, R. E. Azouzi, F. Pellegrini, J. Walrand
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引用次数: 15

Abstract

In this paper we design an incentive mechanism for heterogeneous Delay Tolerant Networks (DTNs). The proposed mechanism tackles a core problem of such systems: how to induce coordination of DTN relays in order to achieve a target performance figure, e.g., delivery probability or end-to-end delay, under a given constraint in term of network resources, e.g., number of active nodes or energy consumption. Also, we account for the realistic case when the cost for taking part in the forwarding process varies with the devices' technology or the users' habits. Finally, the scheme is truly applicable to DTNs since it works with no need for end-to-end connectivity. In this context, we first introduce the basic coordination mechanism leveraging the notion of a Minority Game. In this game, relays compete to be in the population minority and their utility is defined in combination with a rewarding mechanism. The rewards in turn configure as a control by which the network operator controls the desired operating point for the DTN. To this aim, we provide a full characterization of the equilibria of the game in the case of heterogeneous DTNs. Finally, a learning algorithm based on stochastic approximations provably drives the system to the equilibrium solution without requiring perfect state information at relay nodes or at the source node and without using end-to-end communications to implement the rewarding scheme. We provide extensive numerical results to validate the proposed scheme.
异构容忍延迟网络中基于少数派博弈的激励机制
本文设计了一种异构容忍延迟网络的激励机制。所提出的机制解决了此类系统的核心问题:在给定网络资源约束条件下,如活动节点数或能量消耗,如何诱导DTN中继协调,以达到目标性能数字,如交付概率或端到端延迟。此外,我们考虑了参与转发过程的成本随设备技术或用户习惯而变化的现实情况。最后,由于该方案不需要端到端连接,因此它真正适用于dtn。在此背景下,我们首先介绍利用少数博弈概念的基本协调机制。在这款游戏中,接力赛者为了成为少数群体而竞争,他们的效用是与奖励机制结合在一起定义的。奖励依次配置为网络运营商控制DTN所需的工作点的控制。为了达到这个目的,我们提供了一个完整的表征博弈均衡的情况下,异构dtn。最后,提出了一种基于随机逼近的学习算法,证明该算法不需要中继节点或源节点的完美状态信息,也不需要使用端到端通信来实现奖励方案,即可将系统驱动到平衡解。我们提供了大量的数值结果来验证所提出的方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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