{"title":"The LEGO movie: bricks, bricks and more bricks","authors":"Bryan Smith, D. Heckenberg, Jean-Pascal leBlanc","doi":"10.1145/2614106.2614179","DOIUrl":null,"url":null,"abstract":"In The LEGO Movie everything on screen from characters and sets to oceans and explosions is realised with bricks. By building a brick library we were able to automatically assemble optimized models from XML files output by LEGO Digital Designer. A sophisticated shader and numerous texture variations for each brick were also created, allowing us to produce models with high quality default shading. For realistic lighting a Physically Based approach was used, as well as aggressive geometry instancing. To simulate imperfectly assembled models, a small procedural transform jitter was applied.","PeriodicalId":118349,"journal":{"name":"ACM SIGGRAPH 2014 Talks","volume":"16 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2014 Talks","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2614106.2614179","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
In The LEGO Movie everything on screen from characters and sets to oceans and explosions is realised with bricks. By building a brick library we were able to automatically assemble optimized models from XML files output by LEGO Digital Designer. A sophisticated shader and numerous texture variations for each brick were also created, allowing us to produce models with high quality default shading. For realistic lighting a Physically Based approach was used, as well as aggressive geometry instancing. To simulate imperfectly assembled models, a small procedural transform jitter was applied.
在《乐高电影》中,屏幕上的一切,从人物和布景到海洋和爆炸,都是用积木实现的。通过构建一个积木库,我们能够从LEGO Digital Designer输出的XML文件中自动组装优化模型。一个复杂的着色器和许多纹理变化的每个砖也被创建,使我们能够产生高质量的默认着色模型。对于逼真的照明,使用了基于物理的方法,以及激进的几何实例。为了模拟不完全组装的模型,应用了一个小的程序变换抖动。