The LEGO movie: bricks, bricks and more bricks

Bryan Smith, D. Heckenberg, Jean-Pascal leBlanc
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引用次数: 2

Abstract

In The LEGO Movie everything on screen from characters and sets to oceans and explosions is realised with bricks. By building a brick library we were able to automatically assemble optimized models from XML files output by LEGO Digital Designer. A sophisticated shader and numerous texture variations for each brick were also created, allowing us to produce models with high quality default shading. For realistic lighting a Physically Based approach was used, as well as aggressive geometry instancing. To simulate imperfectly assembled models, a small procedural transform jitter was applied.
乐高电影:积木,积木和更多的积木
在《乐高电影》中,屏幕上的一切,从人物和布景到海洋和爆炸,都是用积木实现的。通过构建一个积木库,我们能够从LEGO Digital Designer输出的XML文件中自动组装优化模型。一个复杂的着色器和许多纹理变化的每个砖也被创建,使我们能够产生高质量的默认着色模型。对于逼真的照明,使用了基于物理的方法,以及激进的几何实例。为了模拟不完全组装的模型,应用了一个小的程序变换抖动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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