A Disciplinary Framework to Study User Acceptance of Innovative Technologies

Hee-Cheol Kim
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引用次数: 2

Abstract

Up to date, the discipline of Human Computer Interaction (HCI) has played a crucial role to understand users, usability, and user-centered systems design. However, it does not seem to provide a proper explanation of user perspectives on a special but crucial domain of innovative technologies, focusing more on mature technologies. In particular, success of innovative technologies requires a more specific attention to early adopters or technical enthusiasts rather than general end-users. There, user acceptance should be considered more than usability and convenience. At present, little is known about the ways of evaluating aspects of innovative technologies from user acceptance perspectives. This paper proposes a new discipline of Acceptability Engineering (AE) as an academic place where theories and methods for acceptable innovative technologies design can be discussed.
研究用户接受创新技术的学科框架
迄今为止,人机交互(HCI)学科在理解用户、可用性和以用户为中心的系统设计方面发挥了至关重要的作用。然而,它似乎没有对用户对创新技术这一特殊但至关重要的领域的看法提供适当的解释,而是更多地侧重于成熟技术。特别是,创新技术的成功需要更具体地关注早期采用者或技术爱好者,而不是一般的最终用户。在这种情况下,用户接受度应该比可用性和便利性更重要。目前,从用户接受度的角度对创新技术的各个方面进行评价的方法知之甚少。本文提出了一门新的学科——可接受工程(AE),作为研究可接受创新技术设计的理论和方法的学术场所。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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