Autonomous Topographic Mapping of Unknown Environments by Dynamic Visual Data

Vomsheendhur Raju, M. Selekwa
{"title":"Autonomous Topographic Mapping of Unknown Environments by Dynamic Visual Data","authors":"Vomsheendhur Raju, M. Selekwa","doi":"10.1115/imece2022-95497","DOIUrl":null,"url":null,"abstract":"\n The simultaneous localization and mapping (SLAM) process is what makes it possible for autonomous vehicles to navigate in unknown environments. Early SLAM algorithms used and relied on ranging sensors only. In recent years, there has been an increased interest in vision-based SLAM (V-SLAM) due to the low-cost nature of digital cameras available in the market compared to ranging sensors. V-SLAM uses successive camera frames to either track features in individual frames and triangulates the position to construct a 3-D map or determine the vehicle speed by measuring the rate of change of these features relative to a known reference. This paper proposes an effective real-time method of creating a topological 3D map of the environment from a stereo vision system by using an improved stereo correspondence algorithm that minimizes errors caused by illumination and texture variation in the disparity map generation. The Cartesian world coordinates corresponding to each pixel are computed from the disparity map generated by triangulating the depth of the pixels in the reference perspective projection image to create a 3-D map of the scene as a point cloud plot. Analysis of the resulting point cloud plot indicates that the coordinates of each pixel provide the 3-D information about the scene representing a working topological map that can be used to detect the obstacles in close vicinity to the robot.","PeriodicalId":302047,"journal":{"name":"Volume 5: Dynamics, Vibration, and Control","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-10-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Volume 5: Dynamics, Vibration, and Control","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1115/imece2022-95497","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

The simultaneous localization and mapping (SLAM) process is what makes it possible for autonomous vehicles to navigate in unknown environments. Early SLAM algorithms used and relied on ranging sensors only. In recent years, there has been an increased interest in vision-based SLAM (V-SLAM) due to the low-cost nature of digital cameras available in the market compared to ranging sensors. V-SLAM uses successive camera frames to either track features in individual frames and triangulates the position to construct a 3-D map or determine the vehicle speed by measuring the rate of change of these features relative to a known reference. This paper proposes an effective real-time method of creating a topological 3D map of the environment from a stereo vision system by using an improved stereo correspondence algorithm that minimizes errors caused by illumination and texture variation in the disparity map generation. The Cartesian world coordinates corresponding to each pixel are computed from the disparity map generated by triangulating the depth of the pixels in the reference perspective projection image to create a 3-D map of the scene as a point cloud plot. Analysis of the resulting point cloud plot indicates that the coordinates of each pixel provide the 3-D information about the scene representing a working topological map that can be used to detect the obstacles in close vicinity to the robot.
基于动态视觉数据的未知环境自主地形制图
同时定位和绘图(SLAM)过程使自动驾驶汽车在未知环境中导航成为可能。早期的SLAM算法只使用并依赖于测距传感器。近年来,由于与测距传感器相比,市场上数码相机的低成本特性,人们对基于视觉的SLAM (V-SLAM)越来越感兴趣。V-SLAM使用连续的相机帧来跟踪单个帧中的特征,并对位置进行三角测量以构建三维地图,或者通过测量这些特征相对于已知参考的变化率来确定车辆速度。本文提出了一种利用改进的立体对应算法从立体视觉系统实时生成环境拓扑三维地图的有效方法,该算法最大限度地减少了视差图生成中因光照和纹理变化引起的误差。每个像素对应的笛卡尔世界坐标是通过对参考透视投影图像中像素的深度进行三角剖分生成的视差图来计算的,从而创建场景的三维地图作为点云图。对生成的点云图的分析表明,每个像素的坐标提供了关于场景的三维信息,代表了一个工作的拓扑地图,可用于检测机器人附近的障碍物。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信