Events of potential learning: how preschoolers produce curriculum at the computer during free play periods

Mats Bevemyr, Polly Björk-Willén
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引用次数: 5

Abstract

The Swedish preschool curriculum emphasizes children’s learning through play. This means that children’s learning in everyday practice is accomplished through a complex mixture of teacher-led activities and activities the children themselves initiate. When learning is viewed as situated and constituted through social interaction (Lave & Wenger, 1991), almost all social events have learning potential. Consequently, from an educational and a curriculum point of view it is important to raise the question of how children’s learning can be made visible, and determine what kind of learning children’s own initiated (play) activities imply. The focus of the paper is on children’s (aged 3-5 years) “communities of practice” at the computer during “free play” period in two various Swedish preschools settings. Events of peer interaction are analyzed in detail to illustrate what kind of learning activities are going on at the computer, and to discuss these events of potential learning in relation to the curriculum goals and the educational practice. From a curriculum point of view, the analyses show that the children’s activities at the computer involve a variety of events that might provides for learning that can be viewed as goal-oriented. From the children’s point of view, the project of socialization seems to be the most prominent goal. A crucial point for educational success, however, is to understand not only what the object of learning is, rather what motivates children’s play apprenticeship in their own “communities of practice”.
潜在学习的事件:学龄前儿童在自由游戏期间如何在电脑前制作课程
瑞典的学前教育课程强调孩子在游戏中学习。这意味着儿童在日常实践中的学习是通过教师主导的活动和儿童自己发起的活动的复杂混合来完成的。当学习被看作是通过社会互动定位和构成的(Lave & Wenger, 1991),几乎所有的社会事件都具有学习潜力。因此,从教育和课程的角度来看,重要的是提出如何使儿童的学习可见的问题,并确定儿童自己发起的(游戏)活动意味着什么样的学习。本文的重点是儿童(3-5岁)在两个不同的瑞典幼儿园设置的“自由游戏”期间在电脑前的“实践社区”。对同伴互动事件进行了详细的分析,以说明计算机上正在进行什么样的学习活动,并讨论这些与课程目标和教育实践相关的潜在学习事件。从课程的角度来看,分析表明,孩子们在电脑前的活动包括各种各样的事件,这些事件可能提供了可以被视为目标导向的学习。从孩子们的角度来看,社会化项目似乎是最突出的目标。然而,教育成功的关键在于,不仅要了解学习的目的是什么,还要了解是什么促使儿童在他们自己的“实践社区”中扮演学徒的角色。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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