{"title":"QUEST TECHNOLOGY AS AN INNOVATIVE FORM OF ORGANIZING LEISURE ACTIVITIES FOR CHILDREN WITH SPECIAL EDUCATIONAL NEEDS","authors":"A. Kobobel","doi":"10.33989/2519-8254.2022.11.275579","DOIUrl":null,"url":null,"abstract":"The article is devoted to the reflection on the practice of scientific research regarding the implementation, first of all, of the creative achievements of Ukrainian scientists and foreign researchers in the field of innovative pedagogical quest technology while organizing leisure activities for children with special educational needs. Disclosure of major aspects of the author’s experience is significant for practicing teachers and students of higher education at pedagogical universities, which allows them to spread such experience to a broad educational community. It is recommended to pay attention to the essence of the term «quest technology» as an innovative form of organizing leisure activities for children with special educational needs, which contributes to the development of their memory, attention, observation, ingenuity, analytical abilities, and communication skills; and also – to use the main models of reality quests and web quests tested by the author. When organizing leisure activities for children with special educational needs, it is advisable to use reality quests containing intellectual, sports, and creative tasks. According to the author, reality quests provide leisure activities for children with special educational needs with intellectual, environmental, tourist, local history, creative, sports, career guidance, research, search, expedition, thematic, interdisciplinary, animation, fantasy projects, etc. In the conditions of martial law, the spread of the use of remote technologies contributes to the implementation of the web quest model; web quests is an interactive educational simulator that promotes the development of children with special educational needs, the formation of their professional competences, the desire for game, educational, project, research, experimental and leisure activities using Internet resources. The algorithm of sequential actions for creating and executing web quests is defined. The procedure for implementing web quests for children of different age categories has been formulated.","PeriodicalId":130848,"journal":{"name":"Ukrainian professional education","volume":"609 ","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-12-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Ukrainian professional education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.33989/2519-8254.2022.11.275579","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The article is devoted to the reflection on the practice of scientific research regarding the implementation, first of all, of the creative achievements of Ukrainian scientists and foreign researchers in the field of innovative pedagogical quest technology while organizing leisure activities for children with special educational needs. Disclosure of major aspects of the author’s experience is significant for practicing teachers and students of higher education at pedagogical universities, which allows them to spread such experience to a broad educational community. It is recommended to pay attention to the essence of the term «quest technology» as an innovative form of organizing leisure activities for children with special educational needs, which contributes to the development of their memory, attention, observation, ingenuity, analytical abilities, and communication skills; and also – to use the main models of reality quests and web quests tested by the author. When organizing leisure activities for children with special educational needs, it is advisable to use reality quests containing intellectual, sports, and creative tasks. According to the author, reality quests provide leisure activities for children with special educational needs with intellectual, environmental, tourist, local history, creative, sports, career guidance, research, search, expedition, thematic, interdisciplinary, animation, fantasy projects, etc. In the conditions of martial law, the spread of the use of remote technologies contributes to the implementation of the web quest model; web quests is an interactive educational simulator that promotes the development of children with special educational needs, the formation of their professional competences, the desire for game, educational, project, research, experimental and leisure activities using Internet resources. The algorithm of sequential actions for creating and executing web quests is defined. The procedure for implementing web quests for children of different age categories has been formulated.