{"title":"Combining approximate geometry with view-dependent texture mapping - a hybrid approach to 3D video teleconferencing","authors":"C. Kurashima, Ruigang Yang, A. Lastra","doi":"10.1109/SIBGRA.2002.1167133","DOIUrl":null,"url":null,"abstract":"We present a hybrid system using computer vision and graphics methods that effectively combines fast automatic 3D model extraction with view-dependent texture mapping for the purpose of real-time person-to-person 3D video teleconferencing. In our approach the problem of creating a dense disparity map is bypassed. We compute only a sparse geometric model, which is textured from multiple cameras using an image-based rendering approach. Using a commodity graphics card and three personal computers arranged in a cluster, we achieve a performance of 3 to 4 frames per second. We demonstrate the ability to provide a 3D tele-immersive environment with our system.","PeriodicalId":286814,"journal":{"name":"Proceedings. XV Brazilian Symposium on Computer Graphics and Image Processing","volume":"50 21","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2002-10-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. XV Brazilian Symposium on Computer Graphics and Image Processing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SIBGRA.2002.1167133","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 10
Abstract
We present a hybrid system using computer vision and graphics methods that effectively combines fast automatic 3D model extraction with view-dependent texture mapping for the purpose of real-time person-to-person 3D video teleconferencing. In our approach the problem of creating a dense disparity map is bypassed. We compute only a sparse geometric model, which is textured from multiple cameras using an image-based rendering approach. Using a commodity graphics card and three personal computers arranged in a cluster, we achieve a performance of 3 to 4 frames per second. We demonstrate the ability to provide a 3D tele-immersive environment with our system.