RAPid-Learn: A Framework for Learning to Recover for Handling Novelties in Open-World Environments.

Shivam Goel, Yash Shukla, Vasanth Sarathy, matthias. scheutz, J. Sinapov
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引用次数: 4

Abstract

We propose RAPid-Learn (Learning to Recover and Plan Again), a hybrid planning and learning method, to tackle the problem of adapting to sudden and unexpected changes in an agent’s environment (i.e., novelties). RAPid-Learn is designed to formulate and solve modifications to a task’s Markov Decision Process (MDPs) on-the-fly. It is capable of exploiting the domain knowledge to learn action executors which can be further used to resolve execution impasses, leading to a successful plan execution. We demonstrate its efficacy by introducing a wide variety of novelties in a gridworld environment inspired by Minecraft, and compare our algorithm with transfer learning baselines from the literature. Our method is (1) effective even in the presence of multiple novelties, (2) more sample efficient than transfer learning RL baselines, and (3) robust to incomplete model information, as opposed to pure symbolic planning approaches.
快速学习:在开放世界环境中处理新奇事物的学习恢复框架
我们提出了RAPid-Learn (Learning to Recover and Plan Again),这是一种混合计划和学习方法,用于解决智能体环境中突然和意外变化(即新奇性)的适应问题。RAPid-Learn旨在动态地制定和解决任务的马尔可夫决策过程(mdp)的修改。它能够利用领域知识来学习操作执行者,这些执行者可以进一步用于解决执行僵局,从而导致成功的计划执行。我们通过在受《我的世界》启发的网格世界环境中引入各种新奇事物来证明其有效性,并将我们的算法与文献中的迁移学习基线进行比较。我们的方法(1)即使在存在多个新奇事物的情况下也是有效的,(2)比迁移学习RL基线更有效,(3)与纯粹的符号规划方法相反,对不完整的模型信息具有鲁棒性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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