{"title":"Color Recognition Educational Game using Fisher-Yates for Early Childhood Potential Development","authors":"Muhammad Farhan Mahesa Ijlal, U. Chotijah","doi":"10.35314/isi.v7i2.2866","DOIUrl":null,"url":null,"abstract":"To continue basic education, it is necessary to develop potential abilities by learning color recognition in early childhood. However, learning in schools today still uses boring conventional learning methods. Based on these problems, there is a need for an introductory educational game that can be easily used and carried anywhere, anytime by applying the Fisher-Yates shuffle algorithm. The aim is that educational games are not monotonous and boring to play. In this study, in addition to using the Fisher-Yates algorithm, we use the Multimedia Development Life Cycle (MDLC) as the system development method. The results of tests performed using black box testing are as expected. Therefore, this educational game can be used by parents and educators as an alternative to traditional learning tools to further develop early childhood potential in preparation for basic education.","PeriodicalId":354905,"journal":{"name":"INOVTEK Polbeng - Seri Informatika","volume":"25 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-11-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"INOVTEK Polbeng - Seri Informatika","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.35314/isi.v7i2.2866","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
To continue basic education, it is necessary to develop potential abilities by learning color recognition in early childhood. However, learning in schools today still uses boring conventional learning methods. Based on these problems, there is a need for an introductory educational game that can be easily used and carried anywhere, anytime by applying the Fisher-Yates shuffle algorithm. The aim is that educational games are not monotonous and boring to play. In this study, in addition to using the Fisher-Yates algorithm, we use the Multimedia Development Life Cycle (MDLC) as the system development method. The results of tests performed using black box testing are as expected. Therefore, this educational game can be used by parents and educators as an alternative to traditional learning tools to further develop early childhood potential in preparation for basic education.
为了继续基础教育,必须在儿童早期通过学习颜色识别来开发潜在的能力。然而,今天的学校学习仍然使用枯燥的传统学习方法。基于这些问题,我们需要一款能够通过运用Fisher-Yates洗牌算法而轻松使用并随时随地携带的入门教育游戏。我们的目标是让教育类游戏不会单调乏味。在本研究中,除了使用Fisher-Yates算法外,我们还使用多媒体开发生命周期(Multimedia Development Life Cycle, MDLC)作为系统开发方法。使用黑盒测试执行的测试结果符合预期。因此,家长和教育工作者可以利用这款教育游戏作为传统学习工具的替代品,进一步开发幼儿的潜力,为基础教育做准备。