Development of mobile applications of augmented reality for projects with projection drawings

O. Kanivets, Irina M. Kanivets, N. Kononets, T. Gorda, E. Shmeltser
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引用次数: 16

Abstract

We conducted an analysis of the learning aids used in the study of general technical disciplines. This allowed us to draw an analogy between physical and virtual models and justify the development of a mobile application to perform tasks on a projection drawing. They showed a technique for creating mobile applications for augmented reality. The main stages of the development of an augmented reality application are shown: the development of virtual models, the establishment of the Unity3D game engine, the development of a mobile application, testing and demonstration of work. Particular attention is paid to the use of scripts to rotate and move virtual models. The in-house development of the augmented reality mobile application for accomplishing tasks on a projection drawing is presented. The created mobile application reads, recognizes marker drawings and displays the virtual model of the product on the screen of the mobile device. It has been established that the augmented reality program developed by the team of authors as a mobile pedagogical software can be used to perform tasks both with independent work of students and with the organization of classroom activities in higher education institutions.
为带有投影图纸的项目开发增强现实移动应用程序
我们对通用技术学科学习中使用的学习辅助工具进行了分析。这使我们能够在物理模型和虚拟模型之间进行类比,并证明在投影图上执行任务的移动应用程序的开发是合理的。他们展示了一种为增强现实创建移动应用程序的技术。介绍了增强现实应用程序开发的主要阶段:虚拟模型的开发、Unity3D游戏引擎的建立、移动应用程序的开发、工作的测试和演示。特别注意使用脚本来旋转和移动虚拟模型。本文介绍了增强现实移动应用程序在投影图上完成任务的内部开发。所创建的移动应用程序读取、识别标记图,并在移动设备的屏幕上显示产品的虚拟模型。研究表明,作者团队开发的增强现实程序作为一种移动教学软件,既可以用于学生的独立作业,也可以用于高等教育机构的课堂活动组织。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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