Shanghai adolescents’ brand interactions on the Chinese Social Networking Site Qzone: A Uses and Gratifications Approach

V. Apaolaza , P. Hartmann , J. He , J.M. Barrutia , C. Echebarria
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引用次数: 10

Abstract

This study analyses the interaction of Chinese adolescents with commercial brands on the popular Chinese social networking site, Qzone, based on a Uses and Gratifications Theory. Structural equation analysis was employed to verify the proposed framework within a sample of 220 adolescent Qzone users resident in Shanghai. From the three gratifications proposed by the theory, only entertainment had a significant positive influence on the likelihood of interacting with brands on the social networking site. Gratifications derived from socializing and information-seeking did not enhance brand interaction of Chinese adolescents in this social network. The results support the view of some researchers who suggest that brand communication strategies directed at the adolescent segment in SNSs should not concentrate on providing information about product and brand characteristics, but on creating contents that help to satisfy the entertainment needs of young people.

上海青少年在中国社交网站qq空间上的品牌互动:一种使用与满足的方法
本研究基于使用与满足理论,分析了中国青少年在中国热门社交网站qq空间上与商业品牌的互动。采用结构方程分析,以上海市220名青少年qq空间用户为样本,对所提出的框架进行了验证。从理论提出的三种满足来看,只有娱乐对社交网站上与品牌互动的可能性有显著的正向影响。来自社交和信息寻求的满足并没有增强中国青少年在该社会网络中的品牌互动。研究结果支持了一些研究人员的观点,他们认为针对社交网络中青少年群体的品牌传播策略不应该专注于提供有关产品和品牌特征的信息,而应该专注于创造有助于满足年轻人娱乐需求的内容。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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