Comparison of three back-propagation architectures for interactive animal names utterance learning

Ajub Ajulian Zahra Macrina, A. Hidayatno
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Abstract

English language is interesting for native speaker but there are many difficulties due to pronunciation. In order to facilitate for beginner to learn how to appropriately utter English word, we developed interactive learning program based on speech recognition. This paper investigates performance of three back-propagation neural network architectures with different hidden layers, e.g. 3, 4, and 5. The neural network is used to implements a speech recognition system to make interactive animal names utterance learning. The performance indicator that used in this study is number of epoch, training time, and mean square error (mse). The train dataset consist of 1, 2, and 3 syllables of animal names. The more hidden layer causes the longer training time but the smaller of the mse. Related to the number of epochs for training 1 and 2 syllables have a tendency that more hidden layers will be less the epoch, but this is not the case for training 3 syllables.
交互式动物名称话语学习的三种反向传播架构的比较
英语对以英语为母语的人来说很有趣,但由于发音有很多困难。为了方便初学者学习如何正确地发英语单词,我们开发了基于语音识别的交互式学习程序。本文研究了三种具有不同隐藏层的反向传播神经网络结构的性能,例如3、4和5层。利用神经网络实现语音识别系统,进行交互式动物名称的语音学习。本研究中使用的性能指标是epoch数、训练时间和均方误差(mse)。训练数据集由动物名称的1、2和3个音节组成。隐藏层越多,训练时间越长,而mse越小。与训练1和2个音节的epoch数量相关的是,隐藏层越多,epoch越少,但训练3个音节的情况并非如此。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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