Meta-analisis: Pengaruh Media E-learning Terhadap Keterampilan Berpikir Kritis dan Kreatif

Risda Putri Indriani, Dian Sigit, M. Miarsyah
{"title":"Meta-analisis: Pengaruh Media E-learning Terhadap Keterampilan Berpikir Kritis dan Kreatif","authors":"Risda Putri Indriani, Dian Sigit, M. Miarsyah","doi":"10.37329/cetta.v6i1.1862","DOIUrl":null,"url":null,"abstract":"E-learning media is the result of technological developments that are currently used to support online and blended learning. Many researches on the development of e-learning media have been carried out, so a re-analysis is needed to find out how much influence the use of e-learning media has on critical and creative thinking skills. This study uses a meta-analysis technique by determining the effect size value. The sample used is 10 articles from 2011-2021. Based on the results of the analysis, it can be seen that the use of e-learning media has a major effect on critical and creative thinking skills. The e-learning media that has an effect on critical thinking skills is role play games (RPG). The e-learning media that has an effect on creative thinking skills is mobile learning. The effect of e-learning media on critical and creative thinking skills is highest at the high school education level. The biggest influence of the use of e-learning media on critical thinking skills is in Java Island, and on creative thinking skills is in the Maluku Islands.","PeriodicalId":237101,"journal":{"name":"Cetta: Jurnal Ilmu Pendidikan","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-02-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Cetta: Jurnal Ilmu Pendidikan","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.37329/cetta.v6i1.1862","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

Abstract

E-learning media is the result of technological developments that are currently used to support online and blended learning. Many researches on the development of e-learning media have been carried out, so a re-analysis is needed to find out how much influence the use of e-learning media has on critical and creative thinking skills. This study uses a meta-analysis technique by determining the effect size value. The sample used is 10 articles from 2011-2021. Based on the results of the analysis, it can be seen that the use of e-learning media has a major effect on critical and creative thinking skills. The e-learning media that has an effect on critical thinking skills is role play games (RPG). The e-learning media that has an effect on creative thinking skills is mobile learning. The effect of e-learning media on critical and creative thinking skills is highest at the high school education level. The biggest influence of the use of e-learning media on critical thinking skills is in Java Island, and on creative thinking skills is in the Maluku Islands.
元分析:媒介学习对批判性和创造性思维技能的影响
电子学习媒体是技术发展的结果,目前用于支持在线和混合学习。关于电子学习媒体的发展已经进行了许多研究,因此需要重新分析电子学习媒体的使用对批判性和创造性思维技能的影响有多大。本研究采用元分析技术确定效应大小值。使用的样本是2011-2021年的10篇文章。根据分析结果,可以看出,使用电子学习媒体对批判性和创造性思维技能有重大影响。影响批判性思维能力的电子学习媒体是角色扮演游戏(RPG)。对创造性思维技能有影响的电子学习媒体是移动学习。在高中教育阶段,电子学习媒体对批判性和创造性思维技能的影响最大。使用电子学习媒体对批判性思维技能的影响最大的是爪哇岛,对创造性思维技能的影响最大的是马鲁古群岛。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信