Developing Gestural Input

M. Kranz, Stefan Freund, Paul Holleis, A. Schmidt, Holger Arndt
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引用次数: 9

Abstract

In this paper, we present the Gesture Cube, a digitally augmented cube for human-computer interaction. The Gesture Cube is designed to be an unobtrusive and playful interaction device for controlling media appliances. In an explorative user study, we analyzed user requirements; in particular we were interested in the set of meaningful gestures that users would think of. Based on this, a digitally augmented cube for controlling home appliances and computer applications has been designed. Gestures are used as the main form of input for interaction with the system. To illustrate the feasibility of our user interface, we present two applications, a 3D visualization of the cube’s state and an MP3 player. These applications were evaluated and showed that gesture interfaces can provide a playful and yet efficient means for interaction with everyday devices.
发展手势输入
在本文中,我们提出了手势立方体,一个用于人机交互的数字增强立方体。手势立方体被设计成一个不引人注目和有趣的交互设备,用于控制媒体设备。在探索性用户研究中,我们分析了用户需求;我们特别感兴趣的是用户会想到的一系列有意义的手势。在此基础上,设计了一种用于控制家用电器和计算机应用的数字增强立方体。手势被用作与系统交互的主要输入形式。为了说明用户界面的可行性,我们给出了两个应用程序,一个多维数据集状态的3D可视化和一个MP3播放器。对这些应用程序进行了评估,并表明手势界面可以提供一种有趣而有效的与日常设备交互的方式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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