{"title":"Research on rendering of 3D virtual campus of cloud computing","authors":"Shui Xiaoling","doi":"10.1109/IWECA.2014.6845576","DOIUrl":null,"url":null,"abstract":"For there was a part of the traditional three-dimensional scene rendering scene shows delay, physical exercise can sometimes appear stiff and not too real and interaction problem of poor ability. In this paper, a three-dimensional scene rendering based on cloud computing platform to solve the load imbalance in the traditional rendering and single machine efficiency is low, and heavy and complicated problems such as file system. This article mainly is to use the optimization of ray tracing algorithm based on cloud computing is to achieve higher rendering efficiency and rendering quality, achieve more realistic 3D scene.","PeriodicalId":383024,"journal":{"name":"2014 IEEE Workshop on Electronics, Computer and Applications","volume":"7 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-05-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 IEEE Workshop on Electronics, Computer and Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IWECA.2014.6845576","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
For there was a part of the traditional three-dimensional scene rendering scene shows delay, physical exercise can sometimes appear stiff and not too real and interaction problem of poor ability. In this paper, a three-dimensional scene rendering based on cloud computing platform to solve the load imbalance in the traditional rendering and single machine efficiency is low, and heavy and complicated problems such as file system. This article mainly is to use the optimization of ray tracing algorithm based on cloud computing is to achieve higher rendering efficiency and rendering quality, achieve more realistic 3D scene.