Serious Sociological Games in the ELFE Cohort Study: Using Children’s Play to Gain Perspective on their Visions of the World

J. Camus, B. Geay, Julie Pagis
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引用次数: 2

Abstract

Between June and December 2017, a protocol involving questionnaires designed to be enjoyable for children was implemented as part of the ELFE cohort study. This national study has followed 18,000 children since their birth in 2011. These sociological questionnaire/games aimed to collect information on the everyday preferences of young children (then aged 5-6 years old) and indicators of their moral and social sense. But this collection method had neither pre-existing experiments it could draw on, nor technology that had been fully perfected. This article revisits the methodological questions and issues that were raised over the process of developing and then administering these online questionnaires. In particular it looks at the way that social representations of childhood and research with children were raised in exchanges between sociologists and epidemiologists, or between researchers and parents.
ELFE队列研究中的严肃社会学游戏:利用儿童游戏获得他们对世界的看法
在2017年6月至12月期间,作为ELFE队列研究的一部分,实施了一项涉及儿童愉快问卷的协议。这项全国性的研究自2011年出生以来追踪了1.8万名儿童。这些社会学问卷/游戏旨在收集幼儿(当时5-6岁)的日常偏好信息,以及他们的道德和社会意识指标。但是这种收集方法既没有现成的实验可以借鉴,也没有完全完善的技术。本文回顾了在开发和管理这些在线问卷的过程中提出的方法学问题和问题。它特别关注的是童年的社会表征和对儿童的研究是如何在社会学家和流行病学家之间,或研究人员和父母之间的交流中形成的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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