The first proposal on objects and morphisms of the software evolution category

C. Szabó, M. Kotul'a, Richard Petrus
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引用次数: 1

Abstract

Category theory is a general tool, which can be used to express software engineering artifacts too. This paper focuses on two complementary artifacts: refactoring and evolution. The complementarity principle is explained as well as the generic picture on software evolution and refactoring are presented; the principles of symbolic execution are used in the equations of the proofs. Refactoring and evolution will be elements of the basic set of morphisms of the software evolution category, which is aimed to be the basis of a software evolution simulation model.
第一个关于软件进化范畴的对象和形态的建议
范畴理论是一种通用的工具,它也可以用来表达软件工程工件。本文主要关注两个互补的工件:重构和进化。阐述了软件的互补性原理,并给出了软件进化和重构的总体情况;在证明的方程式中使用了符号执行的原理。重构和进化将是软件进化类别的基本形态集合的元素,其目的是成为软件进化模拟模型的基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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