Research on the NURBS unrolling&rolling of the columned entity design

Yu Guizhen, Ding Nenggen, Zhang Wei
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Abstract

The complex columned entity design is very difficult. The paper mainly discussed 3D modeling technology, bought forward the NURBS (non-uniform rational B-splines) unrolling and rolling algorithms, explained the NURBS circle and cylinder NURBS surface unrolling & rolling and analyzed the unrolling and rolling error. The unrolling & rolling programs which run in the CAD software have been developed. By a sample, It shows that the unrolling & rolling program will make designing the complex columned entity more easily and efficient. The program of the unrolling & rolling algorithms is applied successfully in the camera part model.
圆柱实体设计的NURBS开滚技术研究
复杂的列实体设计是非常困难的。本文主要讨论了三维建模技术,提出了NURBS(非均匀有理b样条)展开和轧制算法,阐述了NURBS圆和圆柱的NURBS曲面展开和轧制,并对展开和轧制误差进行了分析。开发了在CAD软件中运行的开卷和轧制程序。通过实例分析表明,该展开和滚动程序可以使复杂圆柱实体的设计更加方便和高效。将展开和滚动算法的程序成功地应用于相机零件模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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