Agency, Embodiment, & Affect During Play in a Mixed-Reality Learning Environment

Danielle T. Keifert, Christine Lee, M. Dahn, R. Illum, David DeLiema, Noel Enyedy, Joshua A. Danish
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引用次数: 17

Abstract

Beginning from the assumption that young children (ages 6-8) are capable of reasoning about complex phenomena [12], we set out to better understand dimensions of the Science through Technology Enhanced Play environment that provided support for children to learn about relationships between multiple levels of an emergent phenomenon [23] states of matter. We conducted interactional analysis [15] of several moments in two classrooms as students developed and refined understanding of rules that connect micro behavior of particles of water to macro understanding about states of matter. We argue that central to students' disciplinary work were (1) multiple forms of agency negotiated within the STEP environment that were deeply intertwined with (2) students' embodiment. Agency and embodiment both supported students' consensus understanding of relationships between levels of the states of matter phenomenon (3) through students' joyful and playful collaborative work. We examine several episodes in detail to explore these findings.
混合现实学习环境中游戏中的代理、体现和影响
从幼儿(6-8岁)能够对复杂现象进行推理的假设开始[12],我们开始更好地理解科学通过技术增强游戏环境的维度,该环境为儿童提供支持,以了解紧急现象[23]中物质状态的多个层次之间的关系。我们对两个教室里的几个时刻进行了相互作用分析[15],因为学生们发展并完善了对水粒子微观行为与物质状态宏观理解之间联系的规则的理解。我们认为,学生纪律工作的核心是(1)在STEP环境中协商的多种形式的代理,这些代理与(2)学生的体现深深地交织在一起。代理和化身都支持学生通过快乐和有趣的协作作业对物质现象状态层次之间关系的共识理解(3)。我们详细研究了几个事件来探讨这些发现。
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