Young children’s digital play in early childhood settings

E. Wood, J. Nuttall, S. Edwards, S. Grieshaber
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引用次数: 2

Abstract

Research indicates that children’s digital play practices seem to be in advance of teachers’ adaptation of curriculum and pedagogical approaches to incorporate digital technologies, digital media and popular culture, and the potential for learning that these materials generate. This chapter aims to present examples from the empirical data in order to raise questions about how teachers can make sense of children’s converged play in relation to the curriculum. It presents the research literature that identifies the gap between children’s converged play and curriculum and pedagogy in early childhood education settings. The chapter describes the conceptual framework, combining contemporary iterations of socio-cultural theories, with theories of children’s interests, funds of knowledge, and converged play. It illustrates how teachers in the “New Play Pedagogies” project shifted their understanding of digital technologies, digital media and popular culture, and how children’s interests and practices could be integrated into the early childhood curriculum.
幼儿时期的数字游戏
研究表明,儿童的数字游戏实践似乎领先于教师对课程和教学方法的适应,以融入数字技术、数字媒体和流行文化,以及这些材料产生的学习潜力。本章旨在从经验数据中提出例子,以提出有关教师如何理解与课程相关的儿童融合游戏的问题。它提出了研究文献,确定儿童融合游戏和课程和教学法之间的差距,在幼儿教育设置。本章描述了概念框架,结合当代社会文化理论的迭代,与儿童的兴趣,知识的资金和融合的游戏理论。它说明了“新游戏教学法”项目的教师如何改变他们对数字技术、数字媒体和流行文化的理解,以及如何将儿童的兴趣和实践融入幼儿课程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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