{"title":"A view synthesis method based on object coding and simple disparity model","authors":"M. Morimoto, K. Fujii","doi":"10.1109/ISCIT.2004.1413838","DOIUrl":null,"url":null,"abstract":"We propose a simple view synthesis method based on object coding and simple modeling of disparity space. In the proposed method, a scene from a binocular stereo-vision camera is divided into objects and planes. Our purpose is not a \"physically correct\" but a \"subjectively acceptable\" view synthesis within the video-rate, in order to provide convincing images, using MPEG4 object video coding. The proposed method uses interpolation/extrapolation to generate images from arbitrary viewpoints. It also conceals void areas behind objects by using surrounding texture information.","PeriodicalId":237047,"journal":{"name":"IEEE International Symposium on Communications and Information Technology, 2004. ISCIT 2004.","volume":"71 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2004-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE International Symposium on Communications and Information Technology, 2004. ISCIT 2004.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISCIT.2004.1413838","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
We propose a simple view synthesis method based on object coding and simple modeling of disparity space. In the proposed method, a scene from a binocular stereo-vision camera is divided into objects and planes. Our purpose is not a "physically correct" but a "subjectively acceptable" view synthesis within the video-rate, in order to provide convincing images, using MPEG4 object video coding. The proposed method uses interpolation/extrapolation to generate images from arbitrary viewpoints. It also conceals void areas behind objects by using surrounding texture information.