3D Tactical Floor Game Application for Visualization of Battle Operation Plan by Utilizing Three Act-Structure

Rikman Roedavan, Bambang Pudjoatmodjo, S. Salam, Khaniza Nurussyifa
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Abstract

Tactical Floor Game (TFG) is an activity to simulate tactics and test the concept of battle operation plans. The main focus in TFG activity is aligning planning logic with field execution estimates using storytelling, mainly through role-playing in a replica of the combat situation. TFG activity is usually done manually by laying out a paper map on the floor and pairing miniatures representing units in operation. In the digital version, TFG activity is typically presented in the form of short film segments representing a stage of combat preparation or by utilizing simple PowerPoint-based animations. The use of such multimedia is considered less representative and may not provide a realistic visualization in the context of battle simulations. This research aims to address the issue of creating realistic visualization and dynamic simulation in combat planning by developing an interactive multimedia application. The contribution to the field of knowledge in this research is focused on the application of the Three-Act Structure, a storytelling framework commonly used in films, into the process of developing multimedia applications. The test results indicate that an interactive multimedia application developed specifically for TFG activities can serve as a comprehensive visualization tool for testing the concept of battle operation plans.
利用三幕结构实现作战计划可视化的三维战术地板游戏应用
战术地板游戏(TFG)是一种模拟战术和测试作战计划概念的活动。TFG活动的主要焦点是通过讲故事,主要是通过在战斗情况的复制品中角色扮演,将计划逻辑与实地执行估计结合起来。TFG活动通常是手工完成的,在地板上铺设一张纸质地图,并配对代表操作单位的微型模型。在数字版本中,TFG活动通常以代表战斗准备阶段的短片片段或使用简单的基于powerpoint的动画的形式呈现。这种多媒体的使用被认为不具有代表性,并且可能无法在战斗模拟的背景下提供真实的可视化。本研究旨在通过开发交互式多媒体应用程序,解决作战规划中逼真的可视化和动态仿真问题。本研究对知识领域的贡献主要集中在电影中常用的叙事框架三幕结构在多媒体应用开发过程中的应用。试验结果表明,专门为TFG活动开发的交互式多媒体应用程序可以作为测试作战计划概念的综合可视化工具。
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