MARSHAL MCLUHAN’S TECHNOLOGICAL DETERMINISM THEORY IN THE ARENA OF SOCIAL MEDIA

Azam Jan, Shakirullah Shakirullah, S. Naz, Owais Khan, Abdul Qayyum Khan
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引用次数: 8

Abstract

McLuhan (1964) proposed that mediated technologies ensure culture diffusion in a society which in turn helps change human behavior. He states, "We shape our tools, and they in turn shape us." Most of the scholars in the field talked about radio and television etc. as mediated technologies but McLuhan perceived a bit differently by including numbers, games and money as mediated. Regarding numbers, he held that every individual in a theater enjoys all those others present. This creates a mass mind which let elites to establish a profile of the crowd. The phenomenon in turn homogenizes the masses that are easily influenced.  McLuhan stated that games are media of interpersonal communication and extension of human social self. Games according to him “allow for people to simultaneously participate in an activity that is fun and that reflect who they are.” To him money is power that facilitates access. It is money that empowers people to travel the world and serve as transmitter of information, knowledge and culture. These mediated tools according to McLuhan turn the world into a global village. The media of social networking exactly play the same role attributed by McLuhan with number, game, money along with traditional media of radio and television.  Social Media (SM) users make use of identical applications and undertake almost similar activities that turn them into a homogeneous mass. Likewise, online profiles reflect identity features and most of them consume SM to have fun. SM connects people across cultures, religions, and boundaries and let them feel members of a single community. SM has not only converted the world into a small village but also shaped every aspect of human social life.
麦克卢汉元帅在社交媒体领域的技术决定论理论
麦克卢汉(1964)提出,中介技术确保了社会中的文化传播,从而有助于改变人类行为。他说:“我们塑造工具,工具反过来塑造我们。”该领域的大多数学者都将广播和电视等视为中介技术,但麦克卢汉的看法略有不同,他将数字、游戏和金钱也视为中介技术。关于人数,他认为剧院里的每个人都喜欢在场的其他人。这创造了一种大众心态,让精英们建立起一种大众形象。这种现象反过来使容易受影响的群众同质化。麦克卢汉认为,游戏是人际交往的媒介,是人类社会自我的延伸。根据他的说法,游戏“允许人们同时参与一项有趣的活动,并反映出他们是谁。”对他来说,金钱是一种便利获取的力量。正是金钱使人们能够周游世界,并充当信息、知识和文化的传播者。麦克卢汉认为,这些中介工具将世界变成了一个地球村。社交网络媒体与广播、电视等传统媒体一样,扮演着麦克卢汉所描述的数字、游戏、金钱的角色。社交媒体(SM)用户使用相同的应用程序,进行几乎相似的活动,使他们成为一个同质的群体。同样,网上个人资料反映了身份特征,大多数人使用SM是为了娱乐。SM将不同文化、宗教和边界的人联系在一起,让他们感觉自己是一个社区的成员。SM不仅把世界变成了一个小村庄,而且塑造了人类社会生活的方方面面。
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