Optimizing power consumption of mobile games

Yu Yan, Songtao He, Yunxin Liu, Longbo Huang
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引用次数: 5

Abstract

In this paper we aim to optimize power consumption of mobile games without compromising user experience. We study the behavior of 40 mobile games on a smartphone and identify two power-inefficient issues: 1) fixed high frame rate that consumes a high power but brings negligible extra benefits to user experience when the screen content does not change rapidly or stays nearly static, and 2) high overdraw rate---the same pixels are drawn for multiple times and thus wastes energy. We report the measurement results of our study and explore possible solutions to mitigate these two issues. In particular, for the first issue, we have implemented a prototype to enable dynamic frame rate scaling that is able to reduce the frame rate to save power based on how fast the game content changes. A lower frame rate is used when the game content does not change fast and thus user-perceived experience is retained. Preliminary experimental results show that our approach is promising.
优化手机游戏功耗
在本文中,我们的目标是在不影响用户体验的情况下优化手机游戏的功耗。我们研究了40款手机游戏在智能手机上的行为,并发现了两个低功耗问题:1)固定的高帧率会消耗高功率,但当屏幕内容没有快速变化或保持静态时,它给用户体验带来的额外好处可以忽略不计;2)高透支率——相同的像素被多次绘制,因此浪费能源。我们报告了我们研究的测量结果,并探讨了缓解这两个问题的可能解决方案。特别是,对于第一个问题,我们已经实现了一个原型来实现动态帧率缩放,能够根据游戏内容的变化速度降低帧率以节省电力。当游戏内容不会快速变化时,可以使用较低的帧率,从而保留用户感知体验。初步的实验结果表明,我们的方法是有希望的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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