Kearifan Lokal Permainan Jamuran sebagai Penguatan Karakter Siswa melalui Layanan Bimbingan Konseling

Dessy Syofiyanti, Yolan Marjuk
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Abstract

The development of technology affects the games played by students through gadgets. Many interesting games can have a negative impact, such as the lack of socialization of students with their friends, emotional disturbances, behavior, and others. This study aims to instill character education through traditional “mushroom games” with a Counseling Guidance approach at Pertiwi Rengat Kindergarten. This research is qualitative research with Miles and Huberman model analysis techniques. The results showed that students' behavior changed, such as throwing garbage in its place, greeting each other, and shaking hands with teachers and other people (guests at school) when meeting face-to-face. In addition, observations showed that the students looked happy when doing activities together. Thus, traditional mushroom games with a group guidance approach can be used to instill students’ character to be even better.
通过咨询服务提高学生的性格
科技的发展影响了学生通过小工具玩游戏。许多有趣的游戏可能会产生负面影响,例如学生与朋友之间缺乏社交、情感障碍、行为等。本研究旨在通过传统的“蘑菇游戏”,结合辅导指导的方法,在Pertiwi Rengat幼儿园进行品格教育。本研究采用Miles和Huberman模型分析技术进行定性研究。结果显示,学生们的行为发生了变化,比如在该扔的地方扔垃圾,互相问候,面对面见面时与老师和其他人(学校的客人)握手。此外,观察显示,学生们在一起做活动时看起来很开心。因此,传统的蘑菇游戏采用小组指导的方式,可以更好地灌输学生的性格。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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