Rancangan User Interface/User Experience Pelacakan Hasil Panen Serai Wangi Menjadi Minyak Menggunakan Metode Design Sprint

Putri Winly Apriliani, Pristi Sukmasetya
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引用次数: 1

Abstract

The development of technology in the digital era can now be used to do business with the help of technology. The system can be visualized through UI(User Interface)/UX(User Experience). One method to do UI/UX is to use the design sprint method. With the form of system visualization, it can make it easier for Users or business actors to run a business, especially in tracking systems. The main focus of this research is to design the design of a system that uses the yield of citronella yields into petroleum design sprint. The results of the design will be tested for potential Users to get the test results from the application design that has been made. Having a tracking system in the process helps lemongrass entrepreneurs in monitoring the ongoing process. This reduces the incidence of citronella in the event of an accident or accident during the direct oil production process. In the test using the help of maze with a click error value in Scenario 1 (User tries to register) of 33.3%, Scenario 2 (User makes a harvest order) of 16.7% and Scenario 4 (User tries to add a bank account) while for Scenario 3 (User tries adding the address of the garden), Scenario 5 (User sees info about going orders) and Scenario 6 (User completes the harvest process by payment using QR) there is no click error when Usability takes place.
数字时代技术的发展,现在可以借助技术来做生意。系统可以通过UI(User Interface)/UX(User Experience)实现可视化。做UI/UX的一种方法是使用设计冲刺方法。使用系统可视化的形式,它可以使用户或业务参与者更容易地运行业务,特别是在跟踪系统中。本研究的主要重点是设计一个利用香茅产率进入石油设计冲刺的系统。将对设计结果进行测试,以便潜在用户从已制作的应用程序设计中获得测试结果。在这个过程中有一个跟踪系统可以帮助柠檬草企业家监控正在进行的过程。这减少了在发生事故或在直接采油过程中发生事故时香茅的发生率。在测试使用的帮助下迷宫场景1中点击错误值(用户试图注册)的33.3%,场景2(用户使收获订单)的16.7%和场景4(用户试图添加一个银行账户),而对场景3(用户尝试添加花园的地址),场景5(用户信息会看到订单)和场景6(用户完成收获过程支付使用QR)没有可用性后单击错误发生。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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