{"title":"A conceptual framework for Experiential Design Thinking Learning Model","authors":"Noppadol Saikatikorn, P. Wannapiroon, P. Nilsook","doi":"10.1145/3481056.3481101","DOIUrl":null,"url":null,"abstract":"This research aims to study relevant theoretical concepts from documents and research to develop a conceptual framework for Experiential Design Thinking Learning Model. The research method is analyzed from documents, theories, and related research divided into three stages: Step 1: Analysis of learning patterns, design thinking, experience learning. Step 2: Study the components of a Virtual coworking space, Step 3: Develop a conceptual framework of Experiential Design Thinking Learning Model. The results showed that the Experiential Learning consisted of 6 stages: 1) orientation/ framing, 2) experience-building activities, 3) observation, pondering and reflection, 4) conceptual summary and experience gained and deployment, 5) evaluation of tests or proof of hypothesis after face experience, 6) application of desired learning outcomes into practice. Likewise, The Design Thinking process consists of 5 stages: 1) Empathies, 2) Define, 3) Ideate, 4) prototyping, and 5) testing. Studying processes and components when developing a learning management system, higher education students can be used as tools and processes for digital entrepreneurship for undergraduate students.","PeriodicalId":172046,"journal":{"name":"Proceedings of the 5th International Conference on Education and Multimedia Technology","volume":"2007 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 5th International Conference on Education and Multimedia Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3481056.3481101","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
This research aims to study relevant theoretical concepts from documents and research to develop a conceptual framework for Experiential Design Thinking Learning Model. The research method is analyzed from documents, theories, and related research divided into three stages: Step 1: Analysis of learning patterns, design thinking, experience learning. Step 2: Study the components of a Virtual coworking space, Step 3: Develop a conceptual framework of Experiential Design Thinking Learning Model. The results showed that the Experiential Learning consisted of 6 stages: 1) orientation/ framing, 2) experience-building activities, 3) observation, pondering and reflection, 4) conceptual summary and experience gained and deployment, 5) evaluation of tests or proof of hypothesis after face experience, 6) application of desired learning outcomes into practice. Likewise, The Design Thinking process consists of 5 stages: 1) Empathies, 2) Define, 3) Ideate, 4) prototyping, and 5) testing. Studying processes and components when developing a learning management system, higher education students can be used as tools and processes for digital entrepreneurship for undergraduate students.