A conceptual framework for Experiential Design Thinking Learning Model

Noppadol Saikatikorn, P. Wannapiroon, P. Nilsook
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引用次数: 3

Abstract

This research aims to study relevant theoretical concepts from documents and research to develop a conceptual framework for Experiential Design Thinking Learning Model. The research method is analyzed from documents, theories, and related research divided into three stages: Step 1: Analysis of learning patterns, design thinking, experience learning. Step 2: Study the components of a Virtual coworking space, Step 3: Develop a conceptual framework of Experiential Design Thinking Learning Model. The results showed that the Experiential Learning consisted of 6 stages: 1) orientation/ framing, 2) experience-building activities, 3) observation, pondering and reflection, 4) conceptual summary and experience gained and deployment, 5) evaluation of tests or proof of hypothesis after face experience, 6) application of desired learning outcomes into practice. Likewise, The Design Thinking process consists of 5 stages: 1) Empathies, 2) Define, 3) Ideate, 4) prototyping, and 5) testing. Studying processes and components when developing a learning management system, higher education students can be used as tools and processes for digital entrepreneurship for undergraduate students.
体验式设计思维学习模式的概念框架
本研究旨在通过文献资料及相关研究的相关理论概念,构建体验式设计思维学习模式的概念框架。研究方法从文献、理论、相关研究等方面进行分析,分为三个阶段:第一步:学习模式分析、设计思维、经验学习。第二步:研究虚拟联合办公空间的组成部分;第三步:开发体验式设计思维学习模型的概念框架。结果表明:体验式学习包括6个阶段:1)定位/框架化,2)经验建构活动,3)观察、思考和反思,4)概念总结和经验获取与运用,5)面对经验后评估测试或假设证明,6)期望学习成果应用于实践。同样地,设计思维过程包含5个阶段:1)移情,2)定义,3)构思,4)原型,5)测试。在开发学习管理系统时,研究过程和组成部分,高等教育学生可以作为本科学生数字创业的工具和过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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