Searching for an assessment method for the 21st century. Student board game design and rubrics

Rosa Natalia Moncada Morales, Maaría del Carmen Serratos Vázquez
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Abstract

Within the booming context of teaching learners the so-called 21st-century skills, tutoring teachers in novel teaching methods, approaches, and evaluation strategies, coupled with the massive trending use of games and gamification tactics, merge a necessity for teachers to be able to join together a series of requirements if they want to keep up-to-date as a part of the 21st century educational curriculum. In the quest to find activities that motivate English language students at the Language Center in the Autonomous Metropolitan University at Iztapalapa and Azcapotzalco campuses, it was decided to use a game-oriented activity. In many cases, a game-based approach has been used as a pedagogical activity that transmits knowledge; however, the possibility to create knowledge and to use games as evaluation tools has been set aside. Having analyzed learners’ perspective on the overall activity, it was decided that the assessment strategy needed deeper examination so that an implementation model could be proposed. It was considered that the rubrics used had the opportunity to be enriched. Thus, the types of rubrics and their characteristics were further investigated so that the rubrics initially used could be re-elaborated and improved. After the theoretical research, it was concluded that even though rubrics pose a positive assessment tool, they do need thorough planning and evaluation.
寻找21世纪的评估方法。学生桌游设计与规则
在教育学习者所谓的21世纪技能的蓬勃发展背景下,用新颖的教学方法、方法和评估策略辅导教师,再加上游戏和游戏化策略的大量使用,如果教师想要保持最新的21世纪教育课程的一部分,他们就必须能够将一系列要求结合在一起。为了在Iztapalapa和Azcapotzalco校区的自治城市大学语言中心寻找激励英语学生的活动,他们决定采用以游戏为导向的活动。在许多情况下,基于游戏的方法被用作传播知识的教学活动;然而,创造知识和使用游戏作为评估工具的可能性被搁置一边。在分析了学习者对整体活动的看法后,决定对评估策略进行更深入的审查,以便提出实施模型。有人认为,所使用的标准有机会加以充实。因此,进一步研究了标尺的类型及其特性,以便对最初使用的标尺进行重新阐述和改进。经过理论研究,得出结论,尽管规则是一种积极的评估工具,但它们确实需要周密的规划和评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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