Designing an Android-Based Educational Game for Fruit Recognition in Seruni Pertiwi Preschool

Dasril, Rinto Suppa, Andi Hasjidil
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引用次数: 1

Abstract

The objective of this research is to design and develop an Android-based educational game for fruit recognition in Seruni Pertiwi Preschool. The educational game application consists of a main menu, fruit menu, and tree menu. The fruit menu includes various fruit options such as bananas, papayas, apples, grapes, oranges, pineapples, watermelons, durians, rambutans, and strawberries. The research methodology employed in this thesis includes data and information collection, system design, software requirement analysis, interface design, coding, testing, and implementation. The Unity 3D engine is utilized for designing the educational game application. Based on the conducted testing, the following conclusions can be drawn: the developed educational game is free from errors based on the black-box testing results. The research findings indicate that the average validation score from user feedback, ranging from user 1 to user 10, is 4.6, which indicates a high level of agreement with the system assessment, falling under the category of "strongly agree".
基于android的Seruni Pertiwi幼儿园水果识别教育游戏设计
本研究的目的是设计和开发一款基于android的Seruni Pertiwi幼儿园水果识别教育游戏。教育游戏应用程序由主菜单、水果菜单和树菜单组成。水果菜单包括各种水果选择,如香蕉、木瓜、苹果、葡萄、橙子、菠萝、西瓜、榴莲、红毛丹和草莓。本文采用的研究方法包括数据和信息收集、系统设计、软件需求分析、界面设计、编码、测试和实现。使用Unity 3D引擎设计教育类游戏应用程序。根据所进行的测试,可以得出以下结论:根据黑盒测试结果,所开发的教育游戏是没有错误的。研究结果表明,从用户1到用户10的用户反馈的平均验证分数为4.6,这表明与系统评估的一致程度很高,属于“非常同意”的类别。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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