Visual fatigue induced by accommodation convergence mismatch while viewing three-dimensional television

N. Sugita, Tatsuya Yamaga, M. Yoshizawa, M. Abe, A. Tanaka, T. Yambe, S. Nitta
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引用次数: 4

Abstract

Artificial three-dimensional (3D) video technology has generated significant interest in recent years. However, there are concerns about side effects such as eye strain that may result from viewing 3D video images. This visual fatigue is assumed to be related to a mismatch between convergence distance and focal length that occurs while viewing 3D content. In this study, we investigated the relationship between this mismatch and visual fatigue. Two subject groups completed an easy task while viewing a 3D image containing a convergence distance and focal length mismatch, and while viewing an image without such a mismatch. After the task, visual fatigue was evaluated using a flicker test and a simulation sickness questionnaire (SSQ). Experimental results demonstrated that viewing a 3D video image with the mismatch resulted in more visual fatigue than doing so without the mismatch.
观看三维电视时调节收敛不匹配引起的视疲劳
近年来,人工三维(3D)视频技术引起了人们极大的兴趣。然而,也存在一些副作用,比如观看3D视频图像可能导致眼睛疲劳。这种视觉疲劳被认为与在观看3D内容时发生的会聚距离和焦距之间的不匹配有关。在这项研究中,我们调查了这种不匹配与视觉疲劳之间的关系。两组受试者在观看包含汇聚距离和焦距不匹配的3D图像和观看没有这种不匹配的图像时完成了一项简单的任务。任务结束后,使用闪烁测试和模拟眩晕问卷(SSQ)评估视觉疲劳。实验结果表明,在不匹配的情况下观看3D视频图像比在不匹配的情况下观看更容易产生视觉疲劳。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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