{"title":"Peningkatan Hasil Belajar PAI Siswa Kelas VII di SMP Negeri 3 Ampek Angkek Berbantuan Media Kuis Kahoot","authors":"A. Azmi, Y. Rahman, Selfatima Nurlina","doi":"10.31004/irje.v3i1.354","DOIUrl":null,"url":null,"abstract":"This research was structured with the aim of improving student learning outcomes by using the Kahoot quiz media for class VII students of SMP Negeri 3 Ampek Angkek, Tanah Nyariang, Batu Taba for the 2022/2023 Academic Year. This type of research is Classroom Action Research (CAR), in which the researcher is the implementer of the lesson while the teacher is the observer. The subjects of this study were class VII students of SMP Negeri 3 Ampek Angkek consisting of 32 students. The object in this research is student learning outcomes. Data were analyzed descriptively and presented in the form of tables and graphs. The results showed an increase in student learning outcomes, first; the learning outcomes of students' Islamic religious education subjects before utilizing the Kahoot quiz media in class VII of SMP Negeri 3 Ampek Angkek were low, out of 32 students only 46.87% or 15 students whose grades were above the minimum completeness criteria, while 53.12% or 17 other students scored below the minimum completeness criteria with an average of 62.5. Second, after using the Kahoot quiz media, student learning outcomes have increased in each cycle. In cycle I, the learning outcomes of students' Islamic religious education after using the Kahoot quiz media increased from pre-cycle with a completeness of 78.12%. Whereas in cycle II, the percentage of completeness was 100%. The use of the Kahoot quiz media can improve the learning outcomes of Islamic religious education subjects for class VII students of SMP Negeri 3 Ampek Angkek each cycle by 26.57%.","PeriodicalId":223438,"journal":{"name":"Indonesian Research Journal On Education","volume":"3 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-12-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Indonesian Research Journal On Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.31004/irje.v3i1.354","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This research was structured with the aim of improving student learning outcomes by using the Kahoot quiz media for class VII students of SMP Negeri 3 Ampek Angkek, Tanah Nyariang, Batu Taba for the 2022/2023 Academic Year. This type of research is Classroom Action Research (CAR), in which the researcher is the implementer of the lesson while the teacher is the observer. The subjects of this study were class VII students of SMP Negeri 3 Ampek Angkek consisting of 32 students. The object in this research is student learning outcomes. Data were analyzed descriptively and presented in the form of tables and graphs. The results showed an increase in student learning outcomes, first; the learning outcomes of students' Islamic religious education subjects before utilizing the Kahoot quiz media in class VII of SMP Negeri 3 Ampek Angkek were low, out of 32 students only 46.87% or 15 students whose grades were above the minimum completeness criteria, while 53.12% or 17 other students scored below the minimum completeness criteria with an average of 62.5. Second, after using the Kahoot quiz media, student learning outcomes have increased in each cycle. In cycle I, the learning outcomes of students' Islamic religious education after using the Kahoot quiz media increased from pre-cycle with a completeness of 78.12%. Whereas in cycle II, the percentage of completeness was 100%. The use of the Kahoot quiz media can improve the learning outcomes of Islamic religious education subjects for class VII students of SMP Negeri 3 Ampek Angkek each cycle by 26.57%.
在SMP Negeri 3 Ampek angkekkkahoot媒体突击测验下,七年级学生PAI PAI n的学习成绩有所提高
本研究的目的是在2022/2023学年,通过使用Kahoot测验媒体,为安培昂克、塔那尼亚良、巴都塔巴中学3年级的七年级学生改善学生的学习成果。这种类型的研究是课堂行动研究(CAR),在这种研究中,研究者是课堂的实施者,教师是观察者。本研究的研究对象为安培安克中学七年级学生,共32名学生。本研究的对象是学生的学习成果。对数据进行描述性分析,并以表格和图表的形式呈现。结果显示,首先,学生的学习成果有所提高;SMP Negeri 3 Ampek Angkek七班学生在使用Kahoot测验媒体前的伊斯兰宗教教育科目学习成绩较低,32名学生中只有46.87%或15名学生的成绩高于最低完成度标准,而53.12%或17名学生的成绩低于最低完成度标准,平均为62.5。其次,在使用Kahoot测验媒体后,学生的学习成果在每个周期都有所提高。在循环I中,学生使用Kahoot测验媒体后的伊斯兰宗教教育学习成果较循环前有所提高,完成度为78.12%。而在周期II中,完成的百分比是100%。使用Kahoot测验媒体,可使安培安克中学七班学生每个周期的伊斯兰宗教教育科目学习成绩提高26.57%。