Interactive educational game using machine learning

Emil Dragan
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引用次数: 3

Abstract

In the last decades we have witnessed a steep evolution of computer games. Thus, the content of games and experiences has evolved from 2d to 3d, from basic puzzles to elaborated open-world games, the interaction remained approximately the same. Button and touch-based experiences are the second nature of children nowadays. Virtual reality brought a new way of designing and addressing games, but there was little innovation when it comes to interaction. Machine learning can bring to the table a whole new perspective on the game-play experience available for children [1]. Walking in a virtual environment using face tracking, going left or right using Leap Motion sensor, opening doors with voice commands and shooting using muscle-flexing gesture, all of these combined with educational content can represent a new level on learning by playing.
使用机器学习的互动教育游戏
在过去的几十年里,我们见证了电脑游戏的迅猛发展。因此,游戏和体验的内容已经从2d发展到3d,从基本的谜题发展到复杂的开放世界游戏,交互作用基本保持不变。按键和触摸体验是如今孩子们的第二天性。虚拟现实带来了一种设计和处理游戏的新方法,但在互动方面却鲜有创新。机器学习可以为儿童提供一个全新的游戏体验视角[1]。通过面部跟踪在虚拟环境中行走,使用Leap Motion传感器向左或向右移动,通过语音命令打开门,使用肌肉弯曲手势射击,所有这些与教育内容相结合,可以代表通过玩来学习的新水平。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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