{"title":"Interactive educational game using machine learning","authors":"Emil Dragan","doi":"10.1145/3397617.3402035","DOIUrl":null,"url":null,"abstract":"In the last decades we have witnessed a steep evolution of computer games. Thus, the content of games and experiences has evolved from 2d to 3d, from basic puzzles to elaborated open-world games, the interaction remained approximately the same. Button and touch-based experiences are the second nature of children nowadays. Virtual reality brought a new way of designing and addressing games, but there was little innovation when it comes to interaction. Machine learning can bring to the table a whole new perspective on the game-play experience available for children [1]. Walking in a virtual environment using face tracking, going left or right using Leap Motion sensor, opening doors with voice commands and shooting using muscle-flexing gesture, all of these combined with educational content can represent a new level on learning by playing.","PeriodicalId":403336,"journal":{"name":"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts","volume":"237 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3397617.3402035","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
In the last decades we have witnessed a steep evolution of computer games. Thus, the content of games and experiences has evolved from 2d to 3d, from basic puzzles to elaborated open-world games, the interaction remained approximately the same. Button and touch-based experiences are the second nature of children nowadays. Virtual reality brought a new way of designing and addressing games, but there was little innovation when it comes to interaction. Machine learning can bring to the table a whole new perspective on the game-play experience available for children [1]. Walking in a virtual environment using face tracking, going left or right using Leap Motion sensor, opening doors with voice commands and shooting using muscle-flexing gesture, all of these combined with educational content can represent a new level on learning by playing.