Analisi Peran Media Pembelajaran Interaktif Berbasis Kahoot Terhadap Motivasi Belajar Siswa Dalam Pembelajaran Daring

Karin Widya Ayuningtyas, Nadhirotuz Zulfah
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引用次数: 0

Abstract

The Covid-19 pandemic that has spread throughout the country has made the government decide teaching and learning activities to be carried out boldly (online). Learning makes students bored and eventually lazy to learn. Researchers are trying to create new breakthroughs to increase student learning motivation to increase, namely by utilizing interactive learning media based on kahoot in brave learning. This study uses a literature review method where the data obtained from research comes from articles or journals that are relevant to the topic, or other people's research results are then analyzed again to draw a conclusion. The results of this research kahoot interactive media can be used in bold learning because of its easy use and includes a link or website so that it can be accessed by students. This interactive media also makes students not easily bored in the learning process. Learning that increases in fun can make students' learning motivation, this is because students do not feel bored easily when learning takes place, so students feel motivated and feel comfortable when learning using Kahoot media.
分析基于Kahoot的互动学习媒体对学生在线学习动机的作用
新冠肺炎疫情在全国蔓延,政府决定大胆开展(在线)教与学活动。学习使学生感到厌烦,并最终懒得学习。研究者们正在尝试创造新的突破口来提高学生的学习动机,即在勇敢学习中利用基于kahoot的交互式学习媒体。本研究采用文献回顾法,从研究中获得的数据来自与课题相关的文章或期刊,或者再分析他人的研究成果,得出结论。本研究的结果表明,互动媒体可以用于大胆的学习,因为它易于使用,并包括一个链接或网站,以便学生访问。这种互动媒体也使学生在学习过程中不容易感到无聊。乐趣的增加可以使学生的学习动机,这是因为学生在学习时不容易感到无聊,所以学生在使用Kahoot媒体学习时感到动力和舒适。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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