Rotation and translation mechanisms for tabletop interaction

Mark S. Hancock, F. Vernier, Daniel J. Wigdor, Sheelagh Carpendale, Chia Shen
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引用次数: 159

Abstract

A digital tabletop offers several advantages over other groupware form factors for collaborative applications. However, users of a tabletop system do not share a common perspective for the display of information: what is presented right side up to one participant is upside down for another. In this paper, we survey five different rotation and translation techniques for objects displayed on a direct touch digital tabletop display. We analyze their suitability for interactive tabletops in light of their respective input and output degrees of freedom, as well as the precision and completeness provided by each. We describe various tradeoffs that arise when considering which, when and where each of these techniques might be most useful.
桌面交互的旋转和转换机制
对于协作应用程序,数字桌面提供了与其他群件形式因素相比的几个优势。然而,桌面系统的用户并不共享显示信息的通用透视图:对一个参与者显示的内容是正面朝上的,对另一个参与者则是颠倒的。在本文中,我们调查了五种不同的旋转和平移技术的对象显示在一个直接触摸数字桌面显示器。我们根据它们各自的输入和输出自由度,以及各自提供的精度和完整性,分析了它们对交互式桌面的适用性。我们描述了在考虑每种技术在何时何地最有用时出现的各种权衡。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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