The peg-in-hole: a VR-based haptic assessment for quantifying upper limb performance and skills

F. Amirabdollahian, G. Gomes, G. Johnson
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引用次数: 25

Abstract

Assistive technologies (AT) have the potential to augment individual's life and to promote functional independence. However, in many cases, optimum use of an assistive technology device is restricted due to the difficulties in interacting with the user. Owing to inherent differences in the level of individuals' impairment, selection of a suitable interface for an assistive technology device is usually a difficult choice. Objective quantification of the individual's impairment is therefore a very important step in matching a suitable interface for use with assistive technology equipments. Similar need for such measures can be seen in rehabilitation where appropriate objective measures can inform the effectiveness of a therapy regime or help to compare different therapies and their usefulness. This paper presents the peg-in-hole haptic assessment designed for quantifying upper limb skills.
钉入孔:一种基于vr的量化上肢表现和技能的触觉评估
辅助技术(AT)具有增强个人生活和促进功能独立的潜力。然而,在许多情况下,由于与用户交互的困难,辅助技术设备的最佳使用受到限制。由于个体损伤程度的内在差异,为辅助技术设备选择合适的接口通常是一个困难的选择。因此,客观地量化个人的损伤是为辅助技术设备匹配合适的接口的一个非常重要的步骤。在康复治疗中也可以看到对此类措施的类似需求,在康复治疗中,适当的客观措施可以告知治疗方案的有效性,或帮助比较不同的治疗方法及其有效性。本文介绍了一种用于量化上肢技能的钉孔触觉评估方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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