Participatory design for narrative and creative activity with 9-11 years old children from a perspective of activity ergonomics

Laura Anastasio Forcisi, F. Decortis
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Abstract

This article presents the principles and the first results related to the implementation of a participatory design method with children. The objective of this method set up in educational environment with pupils aged 9-11 years old was to design devices supporting creativity in narrative activities. The DIMI method consists of four stages: Discover - Invent - Mix - Iterate, and integrates the child as a socio-culturally situated subject. This anthropocentric method is based on an analysis of children activity structured with their schemes in order design devices that make sense for the subject and that allow him to transform them into instruments while transforming himself. The reference situation that we analyze here with the instrumental approach (Rabardel, 1995) focuses on the creation of a collective tale.
从活动人体工程学的角度为9-11岁儿童的叙事和创意活动进行参与式设计
本文介绍了与实施参与式设计方法有关的原则和初步结果。该方法在9-11岁学生的教育环境中建立,目的是设计支持叙事活动创造力的设备。DIMI方法包括四个阶段:发现-发明-混合-迭代,并将儿童作为一个社会文化背景的主体。这种以人类为中心的方法是基于对儿童活动的分析,以他们的计划为结构,以便设计对主体有意义的设备,并允许他在改造自己的同时将它们转化为工具。我们在这里用工具方法(Rabardel, 1995)分析的参考情境侧重于集体故事的创造。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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