P. Dewi, E. Setiawati, N. Budiana, Z. Ismail, M. Fatoni
{"title":"Multimedia Project as Authentic Assessment through Self-Direct Learning","authors":"P. Dewi, E. Setiawati, N. Budiana, Z. Ismail, M. Fatoni","doi":"10.4108/EAI.23-3-2019.2284944","DOIUrl":null,"url":null,"abstract":"The purpose of this research is improving student skills in multimedia projects with Self Direct Learning and authentic assessment. The procedure involves (1) analyzing basic competencies, learning theories, embodiment of learning behavior, and HOTS learning techniques, (2) selecting information as instructional materials, (3) making test and non-test instruments, (4) choosing types of multimedia applications based on the ACTION principle, (5) producing multimedia, and (6) implementing multimedia. The research method is Classroom Action Research. The data source is 80 students. The results of cycle 1 showed student competencies of 62.5% in the excellent category, 20% in the good category, 6.25% in the satisfactory category, and 11.25% in the poor category. In cycle 2, student competencies were 71.25% in the excellent category, 16.25% in the good category, 6.25% in the satisfactory category, and 6.25% in the poor category. It can be concluded that Self-Direct Learning and authentic assessment can improve the skill of students in the stages of planning, producing, and applying it to Indonesian teaching and learning.","PeriodicalId":222337,"journal":{"name":"Proceedings of the First International Conference on Advances in Education, Humanities, and Language, ICEL 2019, Malang, Indonesia, 23-24 March 2019","volume":"71 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-07-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the First International Conference on Advances in Education, Humanities, and Language, ICEL 2019, Malang, Indonesia, 23-24 March 2019","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4108/EAI.23-3-2019.2284944","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
The purpose of this research is improving student skills in multimedia projects with Self Direct Learning and authentic assessment. The procedure involves (1) analyzing basic competencies, learning theories, embodiment of learning behavior, and HOTS learning techniques, (2) selecting information as instructional materials, (3) making test and non-test instruments, (4) choosing types of multimedia applications based on the ACTION principle, (5) producing multimedia, and (6) implementing multimedia. The research method is Classroom Action Research. The data source is 80 students. The results of cycle 1 showed student competencies of 62.5% in the excellent category, 20% in the good category, 6.25% in the satisfactory category, and 11.25% in the poor category. In cycle 2, student competencies were 71.25% in the excellent category, 16.25% in the good category, 6.25% in the satisfactory category, and 6.25% in the poor category. It can be concluded that Self-Direct Learning and authentic assessment can improve the skill of students in the stages of planning, producing, and applying it to Indonesian teaching and learning.