UML profile for estimating application Worst Case Execution Time on System-on-Chip

Fateh Boutekkouk, S. Bilavarn, M. Auguin, Mohammed Benmohammed
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引用次数: 3

Abstract

Systems-on-chip (SOC) design is confronted with the problem of the so-called productivity gap. In order to cope with this problem, authors emphasize on using the unified modeling language (UML) as a system level language, so higher level of abstraction is achieved. In this context, we present a UML profile and a methodology for estimating application worst case execution time (WCET) on SOC. The proposed profile allows the designer to express hierarchy among application tasks, and most of parallelism forms that exist in typical embedded applications such as task parallelism, pipelining, and data parallelism, while making control and communication over tasks explicit. In order to estimate application WCET, the hardware platform on which application is mapped on, should be abstracted too. Consequently, each hardware component is parameterized by a set of parameters matching the abstraction level of the application. A particularity of our flow is that it starts by establishing a sequential object model using UML sequence diagram, from which a task-level model is extracted. We think that the sequential model is strongly preferred from the system designerpsilas perspective for two reasons. First, because it facilitates the modelling task relieving the designer of the burden of concurrency modelling. Secondly, starting from an existing sequential model (e.g. legacy C code) which is generally considered as the reference model, we can then parallelize it, and explore the design space. We show how we have used our profile for H264 decoder modeling.
用于在片上系统上估计应用程序最坏情况执行时间的UML概要文件
片上系统(SOC)设计面临着所谓的生产力差距问题。为了解决这一问题,作者强调使用统一建模语言(UML)作为系统级语言,从而实现更高层次的抽象。在这种情况下,我们提出了一个UML概要文件和一种在SOC上估计应用程序最坏情况执行时间(WCET)的方法。建议的概要文件允许设计人员表达应用程序任务之间的层次结构,以及存在于典型嵌入式应用程序中的大多数并行形式,如任务并行、流水线和数据并行,同时显式地对任务进行控制和通信。为了估计应用程序的WCET,还应该抽象应用程序所映射的硬件平台。因此,每个硬件组件都由一组与应用程序抽象级别相匹配的参数来参数化。我们的流程的一个特殊之处在于,它首先使用UML序列图建立一个顺序对象模型,从中提取一个任务级模型。我们认为从系统设计者的角度来看,顺序模型更受欢迎,原因有二。首先,因为它简化了建模任务,减轻了设计人员并发建模的负担。其次,从现有的顺序模型(例如遗留的C代码)开始,通常被认为是参考模型,然后我们可以并行化它,并探索设计空间。我们展示了如何使用我们的配置文件进行H264解码器建模。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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