Facilitating rearward visibility by controlling eye direction in HMD viewing of panoramic images

Seitaro Inagaki, Kenji Funahashi
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Abstract

The development of HMDs for home use has progressed, and many people can now enjoy VR easily at home. Most VR services for 360-degree image viewing are used in a seated position. However, it is difficult for humans to look rearward in a seated position while rotating the neck and hips [1]. Although it is easy to look rearward when sitting in a swivel chair, it has been reported that the rotation of the seat surface amplifies the user's body movements and increases sensory discrepancy when viewing a 360-degree video with an HMD [2]. In this paper, we propose a new method that enables rearward visibility while sitting in a chair. The direction in which you are looking is called the eye direction. A rearward scenery that is different from the actual eye direction will be presented on the HMD to enable to look rearward without lifting the hips.
在HMD观看全景图像时,通过控制眼睛方向来促进向后可见性
家用头显的发展已经取得了进展,许多人现在可以在家里轻松享受VR。大多数360度图像观看的VR服务都是在坐姿下使用的。然而,人类很难在旋转颈部和臀部的坐姿中向后看。虽然坐在转椅上很容易向后看,但据报道,在使用HMD[2]观看360度视频时,座椅表面的旋转会放大使用者的身体运动,并增加感官差异。在本文中,我们提出了一种新的方法,可以使坐在椅子上时向后看。你看的方向叫做眼睛的方向。在HMD上呈现的是与实际视线方向不同的后方风景,可以在不抬起臀部的情况下向后看。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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