Model Pembelajaran Menarik Dengan Menggunakan Aplikasi Kahoot Sebagai Bahan Evaluasi Keberhasilan Belajar Untuk Mahasiswa

S. Kaunang
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引用次数: 1

Abstract

Interesting learning model is a method for transferring knowledge in order to maintained the quality of education and teaching skill, especially during pandemic coronavirus disease 2019 (COVID19) by not reducing the quality of teaching during Work From Home, an interesting form of learning by utilizing learning media in the network is proven to be able to optimize student learning success. This research was carried out on Psychology Study Program Students, Faculty of Education, Manado State University, during the even semester learning period of Abnormal Psychology courses attended by 48 students. The subject begins by attending synchronous offline learning at the beginning of the meeting and proceeding synchronously and asynchronously online using the google classroom (asynchronous) and Zoom Cloud Meeting (synchronous) media. Evaluation of student learning success through the Kahoot game application (gamebased learning) results in a percentage of 80.62% of students' success in answering all the questions given. It can be concluded that the learning model is interesting and fun by using the Kahoot application as an evaluation of learning success for students and also able to maintain the quality of education and teaching significantly.Keywords: knowledge transfer, work from home, learning models, online, kahoot.
有趣的学习模式,使用Kahoot应用程序作为学生的成功评估材料
有趣的学习模式是一种转移知识的方法,以保持教育和教学技能的质量,特别是在2019年冠状病毒大流行(covid - 19)期间,通过不降低在家工作期间的教学质量,利用网络学习媒体的有趣学习形式被证明能够优化学生的学习成功。本研究以万鸦鸦州立大学教育学院心理学研究项目学生为对象,在48名学生参加的变态心理学课程的双学期学习期间进行。主题首先在会议开始时参加同步离线学习,然后使用google教室(异步)和Zoom Cloud会议(同步)媒体同步和异步在线进行。通过Kahoot游戏应用程序(基于游戏的学习)评估学生学习成功的结果是,学生成功回答所有给定问题的百分比为80.62%。通过使用Kahoot应用程序来评估学生的学习成功,可以得出学习模式是有趣和有趣的,并且能够显着保持教育和教学质量。关键词:知识转移,在家办公,学习模式,在线,网络。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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