The Electronic Guidebook: A study of user experiences using mobile web content in a museum setting

S. Hsi
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引用次数: 110

Abstract

A study of fifteen is reported as part of a larger research project. The Electronic Guidebook, whose aims are to understand how the introduction of wireless technologies changes and augments user experiences at the Exploratorium, an interactive science museum. The main questions being addressed in this study are: How do users respond to a mobile web resource designed to improve and transform user experiences in a hands-on museum? This paper shares results from interviews with three categories of users: teachers, staff 'explainers', and visitors. Several recurring issues and themes emerged from our analyses such as users' sense of isolation and user attempts to make a seamless experience between real-place and virtual contexts. Teachers, in particular, felt the mobile web content would be more useful as learning activities before and after museum visits. While the majority of users expressed a concern that the handheld would interfere with exhibit play, these users also reported positive feedback about the mobile web content and demonstrated new ways in which this resource motivated new ways to think and play with exhibits. Additional insights are provided regarding the role of mobile web content in mediating user interactions including a framework under development for organizing interactions with handhelds.
电子指南:在博物馆设置中使用移动网络内容的用户体验研究
一项对15人的研究是一个更大的研究项目的一部分。电子指南,其目的是了解无线技术的引入如何改变和增强探索馆(一个互动科学博物馆)的用户体验。本研究要解决的主要问题是:用户如何响应旨在改善和改变用户体验的移动网络资源?本文分享了对三类用户的访谈结果:教师、员工“解释者”和访客。在我们的分析中出现了一些反复出现的问题和主题,比如用户的孤立感,以及用户试图在真实环境和虚拟环境之间创造无缝体验。教师们尤其认为,在参观博物馆前后,移动网络内容作为学习活动更有用。虽然大多数用户表示担心手持设备会干扰展品的播放,但这些用户也对移动网页内容给出了积极的反馈,并展示了这种资源激发人们思考和玩展品的新方法。本文还提供了关于移动web内容在调解用户交互中的作用的其他见解,包括正在开发的用于组织与手持设备交互的框架。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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