Environmental complexity control for vision-based learning mobile robot

E. Uchibe, M. Asada, K. Hosoda
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引用次数: 21

Abstract

Discusses how a robot can develop its state vector according to the complexity of the interactions with its environment. A method for controlling the complexity is proposed for a vision-based mobile robot whose task is to shoot a ball into a goal avoiding collisions with a goalkeeper. First, we provide the most difficult situation (the maximum speed of the goalkeeper with chasing-a-ball behavior), and the robot estimates the full set of state vectors with the order of the major vector components by a method of system identification. The environmental complexity is defined in terms of the speed of the goalkeeper while the complexity of the state vector is the number of the dimensions of the state vector. According to the increase of the speed of the goalkeeper, the dimension of the state vector is increased by taking a trade-off between the size of the state space (the dimension) and the learning time. Simulations are shown, and other issues for the complexity control are discussed.
基于视觉学习的移动机器人环境复杂度控制
讨论了机器人如何根据其与环境相互作用的复杂性来发展其状态向量。针对以避免与守门员碰撞为任务的视觉移动机器人,提出了一种控制复杂性的方法。首先,我们提供了最困难的情况(守门员具有追球行为的最大速度),机器人通过系统识别的方法根据主要矢量分量的顺序估计出了完整的状态向量集。环境复杂度是根据守门员的速度来定义的,状态向量的复杂度是状态向量的维数。根据守门员速度的增加,通过在状态空间的大小(维数)和学习时间之间进行权衡来增加状态向量的维数。给出了仿真结果,并对复杂性控制的其他问题进行了讨论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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